Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:MantaCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> MantaCarcass |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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MantaCarcass.
Default values
Property | Value |
---|---|
AnimFrame | 0.96 |
AnimSequence | 'Death' |
bodyparts[0] | LodMesh'UnrealShare.MantaPart' |
bodyparts[1] | LodMesh'UnrealShare.MantaPart' |
bodyparts[2] | LodMesh'UnrealShare.MantaHead' |
bodyparts[3] | LodMesh'UnrealShare.MantaTail' |
bodyparts[4] | LodMesh'UnrealShare.MantaWing1' |
bodyparts[5] | LodMesh'UnrealShare.MantaWing2' |
CollisionHeight | 12.0 |
CollisionRadius | 27.0 |
LandedSound | Sound'UnrealShare.Manta.thumpmt' |
Mass | 80.0 |
Mesh | LodMesh'UnrealShare.Manta1' |
ZOffset[0] | 0.0 |
ZOffset[1] | 0.0 |
Instance functions
ForceMeshToExist
function ForceMeshToExist ()