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UE1:MarineBox (RTNP)

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RTNP Object >> Actor >> Decoration >> SteelBox >> MarineBox
Package: 
UPak

MarineBox.

Properties[edit]

Property group 'MarineBox'[edit]

Health[edit]

Type: int


Default value: 30

Internal variables[edit]

bChainedExplosion[edit]

Type: bool


bDestroy[edit]

Type: bool


ContentArray[edit]

Type: class<Inventory>

Array size: 3 (3 )


Default values[edit]

Property Value
CollisionHeight 50.0
CollisionRadius 51.0
Mesh LodMesh'UPak.dropbox'

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Decoration.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States[edit]

active[edit]

Modifiers: auto

active.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)