Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:MarineBox (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> SteelBox >> MarineBox |
- Package:
- UPak
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MarineBox.
Properties
Property group 'MarineBox'
Health
Type: int
Default value: 30
Internal variables
bChainedExplosion
Type: bool
bDestroy
Type: bool
ContentArray
Array size: 3 (3
)
Default values
Property | Value |
---|---|
CollisionHeight | 50.0 |
CollisionRadius | 51.0 |
Mesh | LodMesh'UPak.dropbox' |
Events
Destroyed
event Destroyed ()
Overrides: Decoration.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States
active
Modifiers: auto
active.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)