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UE1:MarineBox (RTNP)

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RTNP Object >> Actor >> Decoration >> SteelBox >> MarineBox
Package: 
UPak

MarineBox.

Properties

Property group 'MarineBox'

Health

Type: int


Default value: 30

Internal variables

bChainedExplosion

Type: bool


bDestroy

Type: bool


ContentArray

Type: class<Inventory>

Array size: 3 (3 )


Default values

Property Value
CollisionHeight 50.0
CollisionRadius 51.0
Mesh LodMesh'UPak.dropbox'

Events

Destroyed

event Destroyed ()

Overrides: Decoration.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States

active

Modifiers: auto

active.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)