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UE1:Mercenary instance functions (U1)

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U1 Object >> Actor >> Pawn >> ScriptedPawn >> Mercenary (instance functions)
Mercenary instance functions in other games:
RTNP, UT

Instance functions

AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


BecomeInvulnerable

function BecomeInvulnerable ()


BecomeNormal

function BecomeNormal ()


CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


ChooseLeaderAttack

function ChooseLeaderAttack ()

Overrides: ScriptedPawn.ChooseLeaderAttack


HitDamageTarget

function HitDamageTarget ()


PlayBigDeath

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDive

function PlayDive ()

Overrides: Pawn.PlayDive


PlayGutDeath

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


PlayHeadDeath

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftDeath

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayOutOfWater

function PlayOutOfWater ()

Overrides: Pawn.PlayOutOfWater


PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRightDeath

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming

function PlaySwimming ()


PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


SpawnRocket

function SpawnRocket ()


Speak

function Speak ()

Overrides: ScriptedPawn.Speak


SpeakOrderTo

function SpeakOrderTo (ScriptedPawn TeamMember)

Overrides: ScriptedPawn.SpeakOrderTo


SpeakTo

function SpeakTo (ScriptedPawn Other)

Overrides: ScriptedPawn.SpeakTo


SprayTarget

function SprayTarget ()


Step

function Step ()


TryToDuck

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck


TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep

function WalkStep ()


WarnTarget

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)

Overrides: ScriptedPawn.WarnTarget