Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:ScriptedPawn instance functions (U1)
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Object >> Actor >> Pawn >> ScriptedPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustToss
- 1.3 AnnoyedBy
- 1.4 AttitudeTo
- 1.5 AttitudeToCreature
- 1.6 AttitudeWithFear
- 1.7 CanFireAtEnemy
- 1.8 CanStakeOut
- 1.9 ChooseLeaderAttack
- 1.10 ChooseTeamAttackFor
- 1.11 damageAttitudeTo
- 1.12 EnemyAcquired
- 1.13 FearThisSpot
- 1.14 FindBestPathToward
- 1.15 FireProjectile
- 1.16 FireWeapon
- 1.17 Gibbed
- 1.18 JumpOffPawn
- 1.19 JumpOutOfWater
- 1.20 Killed
- 1.21 MeleeDamageTarget
- 1.22 NearWall
- 1.23 NeedToTurn
- 1.24 PlayAcquisitionSound
- 1.25 PlayChallenge
- 1.26 PlayCombatMove
- 1.27 PlayDeathHit
- 1.28 PlayFearSound
- 1.29 PlayFiring
- 1.30 PlayGutHit
- 1.31 PlayHeadHit
- 1.32 PlayHit
- 1.33 PlayHitAnim
- 1.34 PlayLeftHit
- 1.35 PlayMeleeAttack
- 1.36 PlayRangedAttack
- 1.37 PlayRightHit
- 1.38 PlayRoamingSound
- 1.39 PlayThreateningSound
- 1.40 RelativeStrength
- 1.41 SetAlertness
- 1.42 SetEnemy
- 1.43 SetFall
- 1.44 SetMovementPhysics
- 1.45 SpawnCarcass
- 1.46 SpawnGibbedCarcass
- 1.47 Speak
- 1.48 SpeakOrderTo
- 1.49 SpeakTo
- 1.50 StartRoaming
- 1.51 StopFiring
- 1.52 StrafeAdjust
- 1.53 StrafeFromDamage
- 1.54 TriggerFirstHate
- 1.55 TryToCrouch
- 1.56 TryToDuck
- 1.57 WarnTarget
- 1.58 WhatToDoNext
- ScriptedPawn instance functions in other games:
- RTNP, UT
- Other member categories for this class:
- properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)
Overrides: Pawn.AdjustAim
AdjustToss[edit]
function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)
Overrides: Pawn.AdjustToss
AnnoyedBy[edit]
function AnnoyedBy (Pawn Other)
AttitudeTo[edit]
function Pawn.EAttitude AttitudeTo (Pawn Other)
AttitudeToCreature[edit]
function Pawn.EAttitude AttitudeToCreature (Pawn Other)
AttitudeWithFear[edit]
function Pawn.EAttitude AttitudeWithFear ()
CanFireAtEnemy[edit]
function bool CanFireAtEnemy ()
CanStakeOut[edit]
function bool CanStakeOut ()
ChooseLeaderAttack[edit]
function ChooseLeaderAttack ()
ChooseTeamAttackFor[edit]
function bool ChooseTeamAttackFor (ScriptedPawn TeamMember)
damageAttitudeTo[edit]
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
EnemyAcquired[edit]
function EnemyAcquired ()
FearThisSpot[edit]
function FearThisSpot (Actor aSpot)
Overrides: Pawn.FearThisSpot
FindBestPathToward[edit]
FireProjectile[edit]
final function FireProjectile (Object.Vector StartOffset, float Accuracy)
FireWeapon[edit]
function FireWeapon ()
Overrides: Pawn.FireWeapon
Gibbed[edit]
Overrides: Pawn.Gibbed
JumpOffPawn[edit]
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
JumpOutOfWater[edit]
function JumpOutOfWater (Object.Vector jumpDir)
Killed[edit]
Overrides: Pawn.Killed
MeleeDamageTarget[edit]
NearWall[edit]
NeedToTurn[edit]
function bool NeedToTurn (Object.Vector targ)
PlayAcquisitionSound[edit]
function PlayAcquisitionSound ()
PlayChallenge[edit]
function PlayChallenge ()
PlayCombatMove[edit]
function PlayCombatMove ()
PlayDeathHit[edit]
Overrides: Pawn.PlayDeathHit
PlayFearSound[edit]
function PlayFearSound ()
PlayFiring[edit]
function PlayFiring ()
Overrides: Pawn.PlayFiring
PlayGutHit[edit]
function PlayGutHit (float tweentime)
Overrides: Pawn.PlayGutHit
PlayHeadHit[edit]
function PlayHeadHit (float tweentime)
Overrides: Pawn.PlayHeadHit
PlayHit[edit]
Overrides: Pawn.PlayHit
PlayHitAnim[edit]
function PlayHitAnim (Object.Vector HitLocation, float Damage)
PlayLeftHit[edit]
function PlayLeftHit (float tweentime)
Overrides: Pawn.PlayLeftHit
PlayMeleeAttack[edit]
function PlayMeleeAttack ()
PlayRangedAttack[edit]
function PlayRangedAttack ()
PlayRightHit[edit]
function PlayRightHit (float tweentime)
Overrides: Pawn.PlayRightHit
PlayRoamingSound[edit]
function PlayRoamingSound ()
PlayThreateningSound[edit]
function PlayThreateningSound ()
RelativeStrength[edit]
SetAlertness[edit]
final function SetAlertness (float NewAlertness)
SetEnemy[edit]
SetFall[edit]
function SetFall ()
SetMovementPhysics[edit]
function SetMovementPhysics ()
Overrides: Pawn.SetMovementPhysics
SpawnCarcass[edit]
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
SpawnGibbedCarcass[edit]
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
Speak[edit]
function Speak ()
SpeakOrderTo[edit]
function SpeakOrderTo (ScriptedPawn TeamMember)
SpeakTo[edit]
function SpeakTo (ScriptedPawn Other)
StartRoaming[edit]
function StartRoaming ()
StopFiring[edit]
function StopFiring ()
Overrides: Pawn.StopFiring
StrafeAdjust[edit]
function float StrafeAdjust ()
StrafeFromDamage[edit]
function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)
TriggerFirstHate[edit]
function TriggerFirstHate ()
TryToCrouch[edit]
function bool TryToCrouch ()
TryToDuck[edit]
function TryToDuck (Object.Vector DuckDir, bool bReversed)
WarnTarget[edit]
Overrides: Pawn.WarnTarget