Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:ScriptedPawn instance functions (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> ScriptedPawn (instance functions)
ScriptedPawn instance functions in other games:
RTNP, UT
Other member categories for this class:
properties

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustAim


AdjustToss[edit]

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustToss


AnnoyedBy[edit]

function AnnoyedBy (Pawn Other)


AttitudeTo[edit]

function Pawn.EAttitude AttitudeTo (Pawn Other)


AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)


AttitudeWithFear[edit]

function Pawn.EAttitude AttitudeWithFear ()


CanFireAtEnemy[edit]

function bool CanFireAtEnemy ()


CanStakeOut[edit]

function bool CanStakeOut ()


ChooseLeaderAttack[edit]

function ChooseLeaderAttack ()


ChooseTeamAttackFor[edit]

function bool ChooseTeamAttackFor (ScriptedPawn TeamMember)


damageAttitudeTo[edit]

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


EnemyAcquired[edit]

function EnemyAcquired ()


FearThisSpot[edit]

function FearThisSpot (Actor aSpot)

Overrides: Pawn.FearThisSpot


FindBestPathToward[edit]

function bool FindBestPathToward (Actor desired)


FireProjectile[edit]

final function FireProjectile (Object.Vector StartOffset, float Accuracy)


FireWeapon[edit]

function FireWeapon ()

Overrides: Pawn.FireWeapon


Gibbed[edit]

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


JumpOffPawn[edit]

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


JumpOutOfWater[edit]

function JumpOutOfWater (Object.Vector jumpDir)


Killed[edit]

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: Pawn.Killed


MeleeDamageTarget[edit]

function bool MeleeDamageTarget (int hitdamage, Object.Vector pushdir)


NearWall[edit]

function bool NearWall (float walldist)


NeedToTurn[edit]

function bool NeedToTurn (Object.Vector targ)


PlayAcquisitionSound[edit]

function PlayAcquisitionSound ()


PlayChallenge[edit]

function PlayChallenge ()


PlayCombatMove[edit]

function PlayCombatMove ()


PlayDeathHit[edit]

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


PlayFearSound[edit]

function PlayFearSound ()


PlayFiring[edit]

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


PlayHitAnim[edit]

function PlayHitAnim (Object.Vector HitLocation, float Damage)


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayMeleeAttack[edit]

function PlayMeleeAttack ()


PlayRangedAttack[edit]

function PlayRangedAttack ()


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRoamingSound[edit]

function PlayRoamingSound ()


PlayThreateningSound[edit]

function PlayThreateningSound ()


RelativeStrength[edit]

function float RelativeStrength (Pawn Other)


SetAlertness[edit]

final function SetAlertness (float NewAlertness)


SetEnemy[edit]

function bool SetEnemy (Pawn NewEnemy)


SetFall[edit]

function SetFall ()


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: Pawn.SetMovementPhysics


SpawnCarcass[edit]

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


SpawnGibbedCarcass[edit]

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


Speak[edit]

function Speak ()


SpeakOrderTo[edit]

function SpeakOrderTo (ScriptedPawn TeamMember)


SpeakTo[edit]

function SpeakTo (ScriptedPawn Other)


StartRoaming[edit]

function StartRoaming ()


StopFiring[edit]

function StopFiring ()

Overrides: Pawn.StopFiring


StrafeAdjust[edit]

function float StrafeAdjust ()


StrafeFromDamage[edit]

function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)


TriggerFirstHate[edit]

function TriggerFirstHate ()


TryToCrouch[edit]

function bool TryToCrouch ()


TryToDuck[edit]

function TryToDuck (Object.Vector DuckDir, bool bReversed)


WarnTarget[edit]

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)

Overrides: Pawn.WarnTarget


WhatToDoNext[edit]

function WhatToDoNext (name LikelyState, name LikelyLabel)