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UE1:MixMover (U1)

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U1 Object >> Actor >> Brush >> Mover >> MixMover
Package: 
UnrealI
This class in other games:
RTNP, UT

MixMover.

Properties

Property group 'MixMover'

AttachTag

Type: name


CloseTimes

Type: float

Array size: 6


Events

Type: name

Array size: 6


OpenTimes

Type: float

Array size: 6


Tags

Type: name

Array size: 6


Internal variables

bMoveKey

Type: bool


LastKeyNum

Type: int


MoveDirection

Type: int


NextKeyNum

Type: int


Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Mover.BeginPlay


PostBeginPlay

event PostBeginPlay ()

Overrides: Mover.PostBeginPlay


Other instance functions

DoClose

function DoClose ()

Overrides: Mover.DoClose


DoOpen

function DoOpen ()

Overrides: Mover.DoOpen


MoveKeyframe

function MoveKeyframe (int newKeyNum)


States

ElevatorTriggerGradual

ElevatorTriggerGradual.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


ElevatorTriggerGradual.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


ElevatorTriggerGradual.HandleDoor

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)


GradualTriggerOpenTimed

GradualTriggerOpenTimed.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


GradualTriggerOpenTimed.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


GradualTriggerOpenTimed.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


GradualTriggerOpenTimed.HandleDoor

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)


GradualTriggerPound

GradualTriggerPound.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


GradualTriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


GradualTriggerPound.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)