I'm a doctor, not a mechanic
UE1:NaliRabbit (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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NaliRabbit.
Properties[edit]
Property group 'NaliRabbit'[edit]
bStayClose[edit]
Type: bool
Default value: True
WanderRadius[edit]
Type: float
Default value: 350.0
Internal variables[edit]
StartLocation[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
AccelRate | 1500.0 |
Buoyancy | 21.0 |
CollisionHeight | 13.3 |
CollisionRadius | 18.3 |
DrawType | DT_Mesh |
GroundSpeed | 400.0 |
JumpZ | 190.0 |
Mass | 20.0 |
Mesh | LodMesh'UnrealShare.Rabbit' |
MinHitWall | -0.1 |
PeripheralVision | -10.0 |
SightRadius | 1000.0 |
UnderWaterTime | 3.0 |
Events[edit]
Attach[edit]
event Attach (Actor Other)
Overrides: Actor.Attach
Falling[edit]
event Falling ()
Overrides: Pawn.Falling
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.TakeDamage
States[edit]
Evade[edit]
Evade.Bump[edit]
event Bump (Actor Other)
Overrides: Actor.Bump (global)
Evade.EnemyNotVisible[edit]
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
Evade.PickDestination[edit]
function PickDestination ()
Evade.TestDirection[edit]
Grazing[edit]
Modifiers: auto
Grazing.AnimEnd[edit]
event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Grazing.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Grazing.Bump[edit]
event Bump (Actor Other)
Overrides: Actor.Bump (global)
Grazing.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
Grazing.SeePlayer[edit]
event SeePlayer (Actor Seen)
Overrides: Pawn.SeePlayer (global)
Grazing.PickDestination[edit]
function PickDestination ()