Always snap to grid
UE1:Octagon (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UPak
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Octagon.
Default values[edit]
Property | Value |
---|---|
bCollideWorld | True |
bNetTemporary | False |
bUnlit | True |
CollisionHeight | 1.0 |
CollisionRadius | 22.0 |
DrawType | DT_Mesh |
Physics | PHYS_Falling |
Skin | FireTexture'UPak.BeamEffect.beam3' |
Style | STY_Translucent |
Texture | FireTexture'UPak.BeamEffect.beam3' |
Events[edit]
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
event Timer ()
Overrides: Actor.Timer
States[edit]
FadingOut[edit]
FadingOut.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
FadingOut.Tick[edit]
event Tick (float DeltaTime)
Overrides: Tick (global)