Always snap to grid

UE1:Octagon (RTNP)

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RTNP Object >> Actor >> Effects >> Octagon
Package: 
UPak

Octagon.

Default values[edit]

Property Value
bCollideWorld True
bNetTemporary False
bUnlit True
CollisionHeight 1.0
CollisionRadius 22.0
DrawType DT_Mesh
Physics PHYS_Falling
Skin FireTexture'UPak.BeamEffect.beam3'
Style STY_Translucent
Texture FireTexture'UPak.BeamEffect.beam3'

Events[edit]

Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


States[edit]

FadingOut[edit]

FadingOut.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


FadingOut.Tick[edit]

event Tick (float DeltaTime)

Overrides: Tick (global)