Gah - a solution with more questions. – EntropicLqd

UE1:PainPath (UT)

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UT Object >> Actor >> NavigationPoint >> LiftCenter >> PainPath
Package: 
BotPack

PainPath.

Properties

Property group 'PainPath'

DamageType

Type: name


Default values

Property Value
bSpecialCost True

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: LiftCenter.PostBeginPlay


SpecialCost

event int SpecialCost (Pawn Seeker)

Overrides: NavigationPoint.SpecialCost


SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: LiftCenter.SpecialHandling