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UE1:PlayerPawn internal variables (UT)
Object >> Actor >> Pawn >> PlayerPawn (internal variables) |
Contents
- 1 Internal variables
- 1.1 aBaseX
- 1.2 aBaseY
- 1.3 aBaseZ
- 1.4 aExtra0
- 1.5 aExtra1
- 1.6 aExtra2
- 1.7 aExtra3
- 1.8 aExtra4
- 1.9 aForward
- 1.10 aLookUp
- 1.11 aMouseX
- 1.12 aMouseY
- 1.13 AppliedBob
- 1.14 aStrafe
- 1.15 aTurn
- 1.16 aUp
- 1.17 bAdmin
- 1.18 bAnimTransition
- 1.19 bBadConnectionAlert
- 1.20 bCenterView
- 1.21 bCheatsEnabled
- 1.22 bDelayedCommand
- 1.23 bEdgeBack
- 1.24 bEdgeForward
- 1.25 bEdgeLeft
- 1.26 bEdgeRight
- 1.27 bFixedCamera
- 1.28 bFrozen
- 1.29 bInvertMouse
- 1.30 bIsCrouching
- 1.31 bIsTurning
- 1.32 bIsTyping
- 1.33 bJumpStatus
- 1.34 bJustAltFired
- 1.35 bJustFired
- 1.36 bKeyboardLook
- 1.37 bMessageBeep
- 1.38 bMouseZeroed
- 1.39 bNeverAutoSwitch
- 1.40 bNoFlash
- 1.41 bNoVoices
- 1.42 bobtime
- 1.43 BorrowedMouseX
- 1.44 BorrowedMouseY
- 1.45 bPressedJump
- 1.46 bReadyToPlay
- 1.47 bReducedVis
- 1.48 bRising
- 1.49 bShakeDir
- 1.50 bShowMenu
- 1.51 bShowScores
- 1.52 bSpecialMenu
- 1.53 bUpdatePosition
- 1.54 bUpdating
- 1.55 bWasBack
- 1.56 bWasForward
- 1.57 bWasLeft
- 1.58 bWasRight
- 1.59 bWokeUp
- 1.60 bZooming
- 1.61 CdTrack
- 1.62 ClientUpdateTime
- 1.63 ConstantGlowFog
- 1.64 ConstantGlowScale
- 1.65 CurrentTimeStamp
- 1.66 DefaultFOV
- 1.67 DelayedCommand
- 1.68 DemoViewPitch
- 1.69 DemoViewYaw
- 1.70 DesiredFlashFog
- 1.71 DesiredFlashScale
- 1.72 DesiredFOV
- 1.73 DodgeClickTimer
- 1.74 FailedView
- 1.75 FlashFog
- 1.76 FlashScale
- 1.77 FreeMoves
- 1.78 GameReplicationInfo
- 1.79 Handedness
- 1.80 HUDType
- 1.81 InstantFlash
- 1.82 InstantFog
- 1.83 LandBob
- 1.84 LastMessageWindow
- 1.85 LastPlaySound
- 1.86 LastUpdateTime
- 1.87 maxshake
- 1.88 MaxTimeMargin
- 1.89 Misc1
- 1.90 Misc2
- 1.91 MouseSensitivity
- 1.92 MouseZeroTime
- 1.93 MyAutoAim
- 1.94 myHUD
- 1.95 NoPauseMessage
- 1.96 OwnCamera
- 1.97 Password
- 1.98 PendingMove
- 1.99 Player
- 1.100 ProgressColor
- 1.101 ProgressMessage
- 1.102 ProgressTimeOut
- 1.103 QuickSaveString
- 1.104 ReceivedSecretChecksum
- 1.105 RendMap
- 1.106 SavedMoves
- 1.107 Scoring
- 1.108 ScoringType
- 1.109 ServerTimeStamp
- 1.110 shakemag
- 1.111 shaketimer
- 1.112 shakevert
- 1.113 ShowFlags
- 1.114 SmoothMouseX
- 1.115 SmoothMouseY
- 1.116 Song
- 1.117 SongSection
- 1.118 SpecialMenu
- 1.119 TargetEyeHeight
- 1.120 TargetViewRotation
- 1.121 TargetWeaponViewOffset
- 1.122 TimeMargin
- 1.123 Transition
- 1.124 verttimer
- 1.125 ViewingFrom
- 1.126 ViewTarget
- 1.127 WeaponPriority
- 1.128 ZoomLevel
- PlayerPawn internal variables in other games:
- RTNP, U1
- Other member categories for this class:
- exec functions, instance functions, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables[edit]
aBaseX[edit]
Type: float
Modifiers: input
aBaseY[edit]
Type: float
Modifiers: input
aBaseZ[edit]
Type: float
Modifiers: input
aExtra0[edit]
Type: float
Modifiers: input
aExtra1[edit]
Type: float
Modifiers: input
aExtra2[edit]
Type: float
Modifiers: input
aExtra3[edit]
Type: float
Modifiers: input
aExtra4[edit]
Type: float
Modifiers: input
aForward[edit]
Type: float
Modifiers: input
aLookUp[edit]
Type: float
Modifiers: input
aMouseX[edit]
Type: float
Modifiers: input
aMouseY[edit]
Type: float
Modifiers: input
AppliedBob[edit]
Type: float
aStrafe[edit]
Type: float
Modifiers: input
aTurn[edit]
Type: float
Modifiers: input
aUp[edit]
Type: float
Modifiers: input
bAdmin[edit]
Type: bool
bAnimTransition[edit]
Type: bool
bBadConnectionAlert[edit]
Type: bool
bCenterView[edit]
Type: bool
bCheatsEnabled[edit]
Type: bool
bDelayedCommand[edit]
Type: bool
bEdgeBack[edit]
Type: bool
bEdgeForward[edit]
Type: bool
bEdgeLeft[edit]
Type: bool
bEdgeRight[edit]
Type: bool
bFixedCamera[edit]
Type: bool
bFrozen[edit]
Type: bool
bInvertMouse[edit]
Type: bool
Modifiers: globalconfig
bIsCrouching[edit]
Type: bool
bIsTurning[edit]
Type: bool
bIsTyping[edit]
Type: bool
bJumpStatus[edit]
Type: bool
used in net games
bJustAltFired[edit]
Type: bool
bJustFired[edit]
Type: bool
bKeyboardLook[edit]
Type: bool
Modifiers: globalconfig
no snapping when true
Default value: True
bMessageBeep[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bMouseZeroed[edit]
Type: bool
bNeverAutoSwitch[edit]
Type: bool
Modifiers: globalconfig
if true, don't automatically switch to picked up weapon
bNoFlash[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bNoVoices[edit]
Type: bool
Modifiers: globalconfig
bobtime[edit]
Type: float
BorrowedMouseX[edit]
Type: float
BorrowedMouseY[edit]
Type: float
bPressedJump[edit]
Type: bool
bReadyToPlay[edit]
Type: bool
bReducedVis[edit]
Type: bool
bRising[edit]
Type: bool
bShakeDir[edit]
Type: bool
bShowMenu[edit]
Type: bool
bShowScores[edit]
Type: bool
bSpecialMenu[edit]
Type: bool
bUpdatePosition[edit]
Type: bool
bUpdating[edit]
Type: bool
bWasBack[edit]
Type: bool
bWasForward[edit]
Type: bool
used for dodge move
bWasLeft[edit]
Type: bool
bWasRight[edit]
Type: bool
bWokeUp[edit]
Type: bool
bZooming[edit]
Type: bool
CdTrack[edit]
Type: byte
Default value: 255
ClientUpdateTime[edit]
Type: float
ConstantGlowFog[edit]
Type: Object.Vector
ConstantGlowScale[edit]
Type: float
CurrentTimeStamp[edit]
Type: float
DefaultFOV[edit]
Type: float
Modifiers: globalconfig
Default value: 90.0
DelayedCommand[edit]
Type: string
DemoViewPitch[edit]
Type: int
DemoViewYaw[edit]
Type: int
DesiredFlashFog[edit]
Type: Object.Vector
DesiredFlashScale[edit]
Type: float
DesiredFOV[edit]
Type: float
Modifiers: globalconfig
Default value: 90.0
DodgeClickTimer[edit]
Type: float
Modifiers: travel
max double click interval for dodge move
FailedView[edit]
Type: string
Modifiers: localized
Default value: "Failed to change view."
FlashFog[edit]
Type: Object.Vector
FlashScale[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FreeMoves[edit]
Type: SavedMove
GameReplicationInfo[edit]
Type: GameReplicationInfo
Handedness[edit]
Type: float
Modifiers: travel, globalconfig
Default value: -1.0
HUDType[edit]
InstantFlash[edit]
Type: float
InstantFog[edit]
Type: Object.Vector
LandBob[edit]
Type: float
LastMessageWindow[edit]
Type: float
LastPlaySound[edit]
Type: float
LastUpdateTime[edit]
Type: float
maxshake[edit]
Type: float
MaxTimeMargin[edit]
Type: float
Modifiers: globalconfig
Default value: 3.0
Misc1[edit]
Type: int
Misc2[edit]
Type: int
MouseSensitivity[edit]
Type: float
Modifiers: globalconfig
Default value: 3.0
MouseZeroTime[edit]
Type: float
MyAutoAim[edit]
Type: float
Modifiers: travel, globalconfig
Default value: 1.0
myHUD[edit]
Type: HUD
NoPauseMessage[edit]
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OwnCamera[edit]
Type: string
Modifiers: localized
Default value: "own camera"
Password[edit]
Type: string
Modifiers: globalconfig
for restarting coop savegames
PendingMove[edit]
Type: SavedMove
Player[edit]
Type: Player
Modifiers: const
ProgressColor[edit]
Type: Object.Color
Array size: 8
ProgressMessage[edit]
Type: string
Array size: 8
ProgressTimeOut[edit]
Type: float
QuickSaveString[edit]
Type: string
Modifiers: localized
Default value: "Quick Saving"
ReceivedSecretChecksum[edit]
Type: bool
RendMap[edit]
Type: int
SavedMoves[edit]
Type: SavedMove
Scoring[edit]
Type: ScoreBoard
ScoringType[edit]
Type: class<ScoreBoard>
ServerTimeStamp[edit]
Type: float
shakemag[edit]
Type: int
max magnitude in degrees of shaking
shaketimer[edit]
Type: float
player uses this for shaking view
shakevert[edit]
Type: float
max vertical shake magnitude
ShowFlags[edit]
Type: int
SmoothMouseX[edit]
Type: float
SmoothMouseY[edit]
Type: float
Song[edit]
Type: Music
SongSection[edit]
Type: byte
SpecialMenu[edit]
TargetEyeHeight[edit]
Type: float
TargetViewRotation[edit]
Type: Object.Rotator
TargetWeaponViewOffset[edit]
Type: Object.Vector
TimeMargin[edit]
Type: float
Transition[edit]
Type: Actor.EMusicTransition
verttimer[edit]
Type: float
ViewingFrom[edit]
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget[edit]
Type: Actor
WeaponPriority[edit]
Type: name
Array size: 50
Modifiers: globalconfig
weapon class priorities (9 is highest)
Default value, index 0: 'Translocator'
Default value, index 1: 'ChainSaw'
Default value, index 10: 'FlashLauncher'
Default value, index 11: 'SniperRifle'
Default value, index 12: 'ripper'
Default value, index 13: 'PlasmaLauncher'
Default value, index 14: 'ShockRifle'
Default value, index 15: 'minigun2'
Default value, index 16: 'MarbleGun'
Default value, index 17: 'SuperShockRifle'
Default value, index 18: 'LaserGuidedLauncher'
Default value, index 19: 'Railgun'
Default value, index 20: 'ImpactHammer'
Default value, index 21: 'FlameThrower'
Default value, index 22: 'IGRailgun'
Default value, index 23: 'UT_FlakCannon'
Default value, index 24: 'UT_Eightball'
Default value, index 25: 'ToxicLauncher'
Default value, index 26: 'RazorMLauncher'
Default value, index 27: 'NapalmLauncher'
Default value, index 28: 'CycloneLauncher'
Default value, index 29: 'FragMLauncher'
Default value, index 30: 'HomingLauncher'
Default value, index 31: 'enforcer'
Default value, index 32: 'MercLauncher'
Default value, index 33: 'SmilieLauncher'
Default value, index 34: 'SmartMissileLauncher'
Default value, index 35: 'TPLauncher'
Default value, index 36: 'MegaMissileLauncher'
Default value, index 37: 'ESLauncher'
Default value, index 38: 'BSLauncher'
Default value, index 39: 'WarheadLauncher'
Default value, index 40: 'SheepLauncher'
Default value, index 41: 'ConcussionLauncher'
Default value, index 42: 'SeekGLauncher'
Default value, index 43: 'doubleenforcer'
Default value, index 44: 'ut_biorifle'
Default value, index 45: 'PulseGun'
Default value, index 46: 'PoopRifle'
ZoomLevel[edit]
Type: float