UE1:PlayerPawn internal variables (RTNP)
Object >> Actor >> Pawn >> PlayerPawn (internal variables) |
- PlayerPawn internal variables in other games:
- Other member categories for this class:
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Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aExtra0
Type: float
Modifiers: input
aExtra1
Type: float
Modifiers: input
aExtra2
Type: float
Modifiers: input
aExtra3
Type: float
Modifiers: input
aExtra4
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAdmin
Type: bool
bAnimTransition
Type: bool
bCenterView
Type: bool
bDelayedCommand
Type: bool
bEdgeBack
Type: bool
bEdgeForward
Type: bool
bEdgeLeft
Type: bool
bEdgeRight
Type: bool
bFixedCamera
Type: bool
bFrozen
Type: bool
bInvertMouse
Type: bool
Modifiers: globalconfig
Default value: True
bIsCrouching
Type: bool
bIsTurning
Type: bool
bIsTyping
Type: bool
bJustAltFired
Type: bool
bJustFired
Type: bool
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
bMessageBeep
Type: bool
Modifiers: globalconfig
Default value: True
bMouseZeroed
Type: bool
bNoFlash
Type: bool
Modifiers: globalconfig
bNoVoices
Type: bool
Modifiers: globalconfig
bobtime
Type: float
bPressedJump
Type: bool
bReadyToPlay
Type: bool
bReducedVis
Type: bool
bRising
Type: bool
bShakeDir
Type: bool
bShowMenu
Type: bool
bShowScores
Type: bool
bSpecialMenu
Type: bool
bUpdatePosition
Type: bool
bWasBack
Type: bool
bWasForward
Type: bool
used for dodge move
bWasLeft
Type: bool
bWasRight
Type: bool
bWokeUp
Type: bool
bZooming
Type: bool
CantChangeNameMsg
Type: string
Modifiers: localized
Default value: "You can't change your name during a global logged game."
CdTrack
Type: byte
Default value: 255
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Default value: 90.0
DelayedCommand
Type: string
DesiredFlashFog
Type: Object.Vector
DesiredFlashScale
Type: float
DesiredFOV
Type: float
Default value: 90.0
DodgeClickTimer
Type: float
Modifiers: travel
max double click interval for dodge move
FailedView
Type: string
Modifiers: localized
Default value: "Failed to change view."
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FreeMoves
Type: SavedMove
GameReplicationInfo
Type: GameReplicationInfo
Handedness
Type: float
Modifiers: travel, globalconfig
Default value: -1.0
HUDType
InstantFlash
Type: float
InstantFog
Type: Object.Vector
KbdAccel
Type: float
LanSpeed
Type: int
Modifiers: globalconfig
Default value: 20000
LastUpdateTime
Type: float
maxshake
Type: float
MaxTimeMargin
Type: float
Default value: 1.0
Misc1
Type: int
Misc2
Type: int
MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 5.0
MyAutoAim
Type: float
Modifiers: travel, globalconfig
Default value: 1.0
myHUD
Type: HUD
NetSpeed
Type: int
Modifiers: globalconfig
Default value: 2600
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OwnCamera
Type: string
Modifiers: localized
Default value: "own camera"
Password
Type: string
Modifiers: globalconfig
for restarting coop savegames
Player
Type: Player
Modifiers: const
ProgressColor
Type: Object.Color
Array size: 5
ProgressMessage
Type: string
Array size: 5
ProgressTimeOut
Type: float
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RendMap
Type: int
SavedMoves
Type: SavedMove
Scoring
Type: ScoreBoard
ScoringType
Type: class<ScoreBoard>
ServerTimeStamp
Type: float
shakemag
Type: int
max magnitude in degrees of shaking
shaketimer
Type: float
player uses this for shaking view
shakevert
Type: float
max vertical shake magnitude
ShowFlags
Type: int
SmoothMouseX
Type: float
SmoothMouseY
Type: float
Song
Type: Music
SongSection
Type: byte
SpecialMenu
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TimeMargin
Type: float
Transition
Type: Actor.EMusicTransition
verttimer
Type: float
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from "
ViewTarget
Type: Actor
WeaponPriority
Type: name
Array size: 20
Modifiers: globalconfig
weapon class priorities (9 is highest)
Default value, index 0: 'DispersionPistol'
Default value, index 1: 'AutoMag'
Default value, index 10: 'RocketLauncher'
Default value, index 11: 'Rifle'
Default value, index 12: 'CARifle'
Default value, index 13: 'GESBioRifle'
Default value, index 14: 'Stinger'
Default value, index 15: 'Razorjack'
Default value, index 16: 'ASMD'
Default value, index 17: 'Minigun'
Default value, index 18: 'Eightball'
Default value, index 19: 'GrenadeLauncher'
Default value, index 20: 'FlakCannon'
ZoomLevel
Type: float