UE1:PlayerPawn states (RTNP)
Object >> Actor >> Pawn >> PlayerPawn (states) |
- PlayerPawn states in other games:
- Other member categories for this class:
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States
CheatFlying
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
CheatFlying.AnimEnd
Overrides: Actor.AnimEnd (global)
CheatFlying.BeginState
Overrides: Object.BeginState (global)
CheatFlying.PlayerTick
Overrides: PlayerTick (global)
CheatFlying.PlayerMove
CheatFlying.ProcessMove
Overrides: ProcessMove (global)
Dying
Inherits from: Pawn.Dying
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, SwitchWeapon, ZoneChange
Dying.BeginState
Overrides: Pawn.Dying.BeginState
Dying.EndState
Overrides: Object.EndState (global)
Dying.PlayerCalcView
Overrides: PlayerCalcView (global)
Dying.PlayerTick
Overrides: PlayerTick (global)
Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
Overrides: Pawn.Dying.Timer
Dying.AltFire
Overrides: AltFire (global)
Dying.FindGoodView
Dying.Fire
Overrides: Fire (global)
Dying.PlayerMove
Dying.ServerMove
Overrides: ServerMove (global)
FeigningDeath
Ignores: AltFire, Bump, Fire, HearNoise, SeePlayer
FeigningDeath.AnimEnd
Overrides: Actor.AnimEnd (global)
FeigningDeath.BeginState
Overrides: Object.BeginState (global)
FeigningDeath.EndState
Overrides: Object.EndState (global)
FeigningDeath.Landed
Overrides: Landed (global)
FeigningDeath.PlayerTick
Overrides: PlayerTick (global)
FeigningDeath.ZoneChange
Overrides: Actor.ZoneChange (global)
FeigningDeath.ChangedWeapon
Overrides: ChangedWeapon (global)
FeigningDeath.PlayChatting
Overrides: PlayChatting (global)
FeigningDeath.PlayDying
Overrides: Pawn.PlayDying (global)
FeigningDeath.PlayerMove
FeigningDeath.PlayTakeHit
Overrides: Pawn.PlayTakeHit (global)
FeigningDeath.ProcessMove
Overrides: ProcessMove (global)
FeigningDeath.Rise
FeigningDeath.ServerMove
Overrides: ServerMove (global)
FeigningDeath.Taunt
Overrides: Taunt (global)
GameEnded
Inherits from: Pawn.GameEnded
Ignores: Bump, Died, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, PainTimer, SeePlayer, Suicide, TakeDamage, ZoneChange
GameEnded.BeginState
Overrides: Pawn.GameEnded.BeginState
GameEnded.PlayerTick
Overrides: PlayerTick (global)
GameEnded.Timer
Overrides: Actor.Timer (global)
GameEnded.AltFire
Overrides: AltFire (global)
GameEnded.FindGoodView
GameEnded.Fire
Overrides: Fire (global)
GameEnded.PlayerMove
GameEnded.ViewClass
Overrides: ViewClass (global)
GameEnded.ViewPlayer
Overrides: ViewPlayer (global)
PlayerFlying
Ignores: Bump, HearNoise, SeePlayer
PlayerFlying.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerFlying.BeginState
Overrides: Object.BeginState (global)
PlayerFlying.PlayerTick
Overrides: PlayerTick (global)
PlayerFlying.PlayerMove
PlayerSpectating
Ignores: Bump, Died, HearNoise, SeePlayer, TakeDamage
PlayerSpectating.BeginState
Overrides: Object.BeginState (global)
PlayerSpectating.EndState
Overrides: Object.EndState (global)
PlayerSpectating.PlayerTick
Overrides: PlayerTick (global)
PlayerSpectating.AltFire
Overrides: AltFire (global)
PlayerSpectating.ChangeTeam
Overrides: ChangeTeam (global)
PlayerSpectating.Fire
Overrides: Fire (global)
PlayerSpectating.PlayerMove
PlayerSpectating.ProcessMove
Overrides: ProcessMove (global)
PlayerSpectating.SendVoiceMessage
Overrides: Pawn.SendVoiceMessage (global)
PlayerSpectating.Suicide
Overrides: Suicide (global)
PlayerSwimming
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerSwimming.BeginState
Overrides: Object.BeginState (global)
PlayerSwimming.Landed
Overrides: Landed (global)
PlayerSwimming.PlayerTick
Overrides: PlayerTick (global)
PlayerSwimming.Timer
Overrides: Actor.Timer (global)
PlayerSwimming.ZoneChange
Overrides: Actor.ZoneChange (global)
PlayerSwimming.PlayerMove
PlayerSwimming.ProcessMove
Overrides: ProcessMove (global)
PlayerWaiting
Ignores: Bump, Died, HearNoise, SeePlayer, TakeDamage
PlayerWaiting.BeginState
Overrides: Object.BeginState (global)
PlayerWaiting.EndState
Overrides: Object.EndState (global)
PlayerWaiting.PlayerTick
Overrides: PlayerTick (global)
PlayerWaiting.AltFire
Overrides: AltFire (global)
PlayerWaiting.ChangeTeam
Overrides: ChangeTeam (global)
PlayerWaiting.Fire
Overrides: Fire (global)
PlayerWaiting.Jump
Overrides: Jump (global)
PlayerWaiting.PlayerMove
PlayerWaiting.ProcessMove
Overrides: ProcessMove (global)
PlayerWaiting.Suicide
Overrides: Suicide (global)
PlayerWaking
Ignores: Bump, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, SwitchWeapon, ZoneChange
PlayerWaking.BeginState
Overrides: Object.BeginState (global)
PlayerWaking.PlayerTick
Overrides: PlayerTick (global)
PlayerWaking.Timer
Overrides: Actor.Timer (global)
PlayerWaking.PlayerMove
PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerWalking.BeginState
Overrides: Object.BeginState (global)
PlayerWalking.EndState
Overrides: Object.EndState (global)
PlayerWalking.Landed
Overrides: Landed (global)
PlayerWalking.PlayerTick
Overrides: PlayerTick (global)
PlayerWalking.ZoneChange
Overrides: Actor.ZoneChange (global)
PlayerWalking.Dodge
PlayerWalking.FeignDeath
Overrides: FeignDeath (global)
PlayerWalking.PlayerMove
PlayerWalking.ProcessMove
Overrides: ProcessMove (global)