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UE1:PlayerPawn internal variables (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn (internal variables)

Contents

PlayerPawn internal variables in other games:
RTNP, U1
Other member categories for this class:
exec functions, instance functions, states

Internal variables

aBaseX

Type: float

Modifiers: input


aBaseY

Type: float

Modifiers: input


aBaseZ

Type: float

Modifiers: input


aExtra0

Type: float

Modifiers: input


aExtra1

Type: float

Modifiers: input


aExtra2

Type: float

Modifiers: input


aExtra3

Type: float

Modifiers: input


aExtra4

Type: float

Modifiers: input


aForward

Type: float

Modifiers: input


aLookUp

Type: float

Modifiers: input


aMouseX

Type: float

Modifiers: input


aMouseY

Type: float

Modifiers: input


AppliedBob

Type: float


aStrafe

Type: float

Modifiers: input


aTurn

Type: float

Modifiers: input


aUp

Type: float

Modifiers: input


bAdmin

Type: bool


bAnimTransition

Type: bool


bBadConnectionAlert

Type: bool


bCenterView

Type: bool


bCheatsEnabled

Type: bool


bDelayedCommand

Type: bool


bEdgeBack

Type: bool


bEdgeForward

Type: bool


bEdgeLeft

Type: bool


bEdgeRight

Type: bool


bFixedCamera

Type: bool


bFrozen

Type: bool


bInvertMouse

Type: bool

Modifiers: globalconfig


bIsCrouching

Type: bool


bIsTurning

Type: bool


bIsTyping

Type: bool


bJumpStatus

Type: bool

used in net games

bJustAltFired

Type: bool


bJustFired

Type: bool


bKeyboardLook

Type: bool

Modifiers: globalconfig

no snapping when true

Default value: True

bMessageBeep

Type: bool

Modifiers: globalconfig


Default value: True

bMouseZeroed

Type: bool


bNeverAutoSwitch

Type: bool

Modifiers: globalconfig

if true, don't automatically switch to picked up weapon

bNoFlash

Type: bool

Modifiers: globalconfig


Default value: True

bNoVoices

Type: bool

Modifiers: globalconfig


bobtime

Type: float


BorrowedMouseX

Type: float


BorrowedMouseY

Type: float


bPressedJump

Type: bool


bReadyToPlay

Type: bool


bReducedVis

Type: bool


bRising

Type: bool


bShakeDir

Type: bool


bShowMenu

Type: bool


bShowScores

Type: bool


bSpecialMenu

Type: bool


bUpdatePosition

Type: bool


bUpdating

Type: bool


bWasBack

Type: bool


bWasForward

Type: bool

used for dodge move

bWasLeft

Type: bool


bWasRight

Type: bool


bWokeUp

Type: bool


bZooming

Type: bool


CdTrack

Type: byte


Default value: 255

ClientUpdateTime

Type: float


ConstantGlowFog

Type: Object.Vector


ConstantGlowScale

Type: float


CurrentTimeStamp

Type: float


DefaultFOV

Type: float

Modifiers: globalconfig


Default value: 90.0

DelayedCommand

Type: string


DemoViewPitch

Type: int


DemoViewYaw

Type: int


DesiredFlashFog

Type: Object.Vector


DesiredFlashScale

Type: float


DesiredFOV

Type: float

Modifiers: globalconfig


Default value: 90.0

DodgeClickTimer

Type: float

Modifiers: travel

max double click interval for dodge move

FailedView

Type: string

Modifiers: localized


Default value: "Failed to change view."

FlashFog

Type: Object.Vector


FlashScale

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

FreeMoves

Type: SavedMove


GameReplicationInfo

Type: GameReplicationInfo


Handedness

Type: float

Modifiers: travel, globalconfig


Default value: -1.0

HUDType

Type: class<HUD>


InstantFlash

Type: float


InstantFog

Type: Object.Vector


LandBob

Type: float


LastMessageWindow

Type: float


LastPlaySound

Type: float


LastUpdateTime

Type: float


maxshake

Type: float


MaxTimeMargin

Type: float

Modifiers: globalconfig


Default value: 3.0

Misc1

Type: int


Misc2

Type: int


MouseSensitivity

Type: float

Modifiers: globalconfig


Default value: 3.0

MouseZeroTime

Type: float


MyAutoAim

Type: float

Modifiers: travel, globalconfig


Default value: 1.0

myHUD

Type: HUD


NoPauseMessage

Type: string

Modifiers: localized


Default value: "Game is not pauseable"

OwnCamera

Type: string

Modifiers: localized


Default value: "own camera"

Password

Type: string

Modifiers: globalconfig

for restarting coop savegames

PendingMove

Type: SavedMove


Player

Type: Player

Modifiers: const


ProgressColor

Type: Object.Color

Array size: 8


ProgressMessage

Type: string

Array size: 8


ProgressTimeOut

Type: float


QuickSaveString

Type: string

Modifiers: localized


Default value: "Quick Saving"

ReceivedSecretChecksum

Type: bool


RendMap

Type: int


SavedMoves

Type: SavedMove


Scoring

Type: ScoreBoard


ScoringType

Type: class<ScoreBoard>


ServerTimeStamp

Type: float


shakemag

Type: int

max magnitude in degrees of shaking

shaketimer

Type: float

player uses this for shaking view

shakevert

Type: float

max vertical shake magnitude

ShowFlags

Type: int


SmoothMouseX

Type: float


SmoothMouseY

Type: float


Song

Type: Music


SongSection

Type: byte


SpecialMenu

Type: class<Menu>


TargetEyeHeight

Type: float


TargetViewRotation

Type: Object.Rotator


TargetWeaponViewOffset

Type: Object.Vector


TimeMargin

Type: float


Transition

Type: Actor.EMusicTransition


verttimer

Type: float


ViewingFrom

Type: string

Modifiers: localized


Default value: "Now viewing from"

ViewTarget

Type: Actor


WeaponPriority

Type: name

Array size: 50

Modifiers: globalconfig

weapon class priorities (9 is highest)

Default value, index 0: 'Translocator'

Default value, index 1: 'ChainSaw'

Default value, index 10: 'FlashLauncher'

Default value, index 11: 'SniperRifle'

Default value, index 12: 'ripper'

Default value, index 13: 'PlasmaLauncher'

Default value, index 14: 'ShockRifle'

Default value, index 15: 'minigun2'

Default value, index 16: 'MarbleGun'

Default value, index 17: 'SuperShockRifle'

Default value, index 18: 'LaserGuidedLauncher'

Default value, index 19: 'Railgun'

Default value, index 20: 'ImpactHammer'

Default value, index 21: 'FlameThrower'

Default value, index 22: 'IGRailgun'

Default value, index 23: 'UT_FlakCannon'

Default value, index 24: 'UT_Eightball'

Default value, index 25: 'ToxicLauncher'

Default value, index 26: 'RazorMLauncher'

Default value, index 27: 'NapalmLauncher'

Default value, index 28: 'CycloneLauncher'

Default value, index 29: 'FragMLauncher'

Default value, index 30: 'HomingLauncher'

Default value, index 31: 'enforcer'

Default value, index 32: 'MercLauncher'

Default value, index 33: 'SmilieLauncher'

Default value, index 34: 'SmartMissileLauncher'

Default value, index 35: 'TPLauncher'

Default value, index 36: 'MegaMissileLauncher'

Default value, index 37: 'ESLauncher'

Default value, index 38: 'BSLauncher'

Default value, index 39: 'WarheadLauncher'

Default value, index 40: 'SheepLauncher'

Default value, index 41: 'ConcussionLauncher'

Default value, index 42: 'SeekGLauncher'

Default value, index 43: 'doubleenforcer'

Default value, index 44: 'ut_biorifle'

Default value, index 45: 'PulseGun'

Default value, index 46: 'PoopRifle'

ZoomLevel

Type: float