My program doesn't have bugs. It just develops random features.
UE1:Predator (RTNP)
Object >> Actor >> Pawn >> ScriptedPawn >> Predator |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 4 States
- 4.1 Attacking
- 4.2 Charging
- 4.3 FallingState
- 4.4 Hiding
- 4.4.1 Hiding.AnimEnd
- 4.4.2 Hiding.BeginState
- 4.4.3 Hiding.Bump
- 4.4.4 Hiding.HitWall
- 4.4.5 Hiding.TakeDamage
- 4.4.6 Hiding.Timer
- 4.4.7 Hiding.ChangeDestination
- 4.4.8 Hiding.PeerNotification
- 4.4.9 Hiding.PickDestination
- 4.4.10 Hiding.PickNextSpot
- 4.4.11 Hiding.ReachedHome
- 4.4.12 Hiding.SetFall
- 4.4.13 Hiding.TurnAround
- 4.5 Hunting
- 4.6 MeleeAttack
- 4.7 Retreating
- 4.8 TakeHit
- 4.9 Waiting
- Package:
- UPak
- Direct subclasses:
- PredatorPathUser, TransitionPredator
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Predator.
Properties[edit]
Property group 'Predator'[edit]
AttackThreshold[edit]
Type: float
Default value: 300.0
bDebugLog[edit]
Type: bool
BiteDamage[edit]
Type: byte
Basic damage done by bite.
Default value: 5
GroupRadius[edit]
Type: float
Default value: 512.0
RetreatThreshold[edit]
Type: float
Default value: 150.0
Property group 'Sounds'[edit]
Bite[edit]
Type: Sound
Default value: Sound'UPak.Predator.Bite'
Fear2[edit]
Type: Sound
Default value: Sound'UPak.Predator.fear2'
Fear3[edit]
Type: Sound
Default value: Sound'UPak.Predator.fear3'
Footstep[edit]
Type: Sound
Default value: Sound'UPak.Predator.step1'
Footstep2[edit]
Type: Sound
Default value: Sound'UPak.Predator.step2'
hitsound3[edit]
Type: Sound
Default value: Sound'UPak.Predator.hurt3'
hitsound4[edit]
Type: Sound
Internal variables[edit]
AllHealth[edit]
Type: float
Default value: 100.0
DestList[edit]
Type: NavPtInfo
Array size: 32
DestListSize[edit]
Type: int
GroupHealth[edit]
Type: float
Default value: 100.0
pni[edit]
Type: PathNodeIterator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 1200.0 | ||||||||
Acquire | Sound'UPak.Predator.hate' | ||||||||
AmbientSound | Sound'UPak.Predator.Idle' | ||||||||
AttitudeToPlayer | ATTITUDE_Ignore | ||||||||
bIsWuss | True | ||||||||
bLeadTarget | False | ||||||||
Buoyancy | 50.0 | ||||||||
bWarnTarget | False | ||||||||
CarcassType | Class'UPak.PredatorCarcass' | ||||||||
CollisionHeight | 32.0 | ||||||||
CollisionRadius | 16.0 | ||||||||
CombatStyle | 1.0 | ||||||||
Die | Sound'UPak.Predator.Die' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UPak.Predator.fear1' | ||||||||
GroundSpeed | 525.0 | ||||||||
HitSound1 | Sound'UPak.Predator.hurt1' | ||||||||
HitSound2 | Sound'UPak.Predator.hurt2' | ||||||||
JumpZ | 225.0 | ||||||||
Mass | 50.0 | ||||||||
MeleeRange | 60.0 | ||||||||
Mesh | LodMesh'UPak.Predator' | ||||||||
PeripheralVision | -1.0 | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UPak.Predator.Idle' | ||||||||
RotationRate |
|
||||||||
Threaten | Sound'UPak.Predator.hate' | ||||||||
TransientSoundVolume | 3.0 | ||||||||
UnderWaterTime | -1.0 |
Structs[edit]
[edit]
- NavigationPoint NavPt
- float Distance
- bool bReachable
- bool bVisibleToEnemy
Functions[edit]
Events[edit]
MayFall[edit]
Overrides: Pawn.MayFall
PreBeginPlay[edit]
Overrides: ScriptedPawn.PreBeginPlay
TakeDamage[edit]
Overrides: Pawn.TakeDamage
ZoneChange[edit]
Overrides: ScriptedPawn.ZoneChange
Other instance functions[edit]
See Predator instance functions.
States[edit]
Attacking[edit]
Inherits from: ScriptedPawn.Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
Attacking.BeginState[edit]
Overrides: ScriptedPawn.Attacking.BeginState
Attacking.EnemyNotVisible[edit]
Overrides: ScriptedPawn.Attacking.EnemyNotVisible
Attacking.TakeDamage[edit]
Overrides: TakeDamage (global)
Attacking.Timer[edit]
Overrides: ScriptedPawn.Attacking.Timer
Attacking.ChooseAttackMode[edit]
Overrides: ScriptedPawn.Attacking.ChooseAttackMode
Attacking.PeerNotification[edit]
Overrides: PeerNotification (global)
Charging[edit]
Charging.TakeDamage[edit]
Overrides: ScriptedPawn.Charging.TakeDamage
Charging.PeerNotification[edit]
Overrides: PeerNotification (global)
FallingState[edit]
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
FallingState.Landed[edit]
Overrides: ScriptedPawn.FallingState.Landed
FallingState.PlayTakeHit[edit]
Overrides: PlayTakeHit (global)
Hiding[edit]
Ignores: EnemyNotVisible, HearNoise, SeePlayer
Hiding.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Hiding.BeginState[edit]
Overrides: Object.BeginState (global)
Hiding.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
Hiding.HitWall[edit]
Overrides: Actor.HitWall (global)
Hiding.TakeDamage[edit]
Overrides: TakeDamage (global)
Hiding.Timer[edit]
Overrides: Actor.Timer (global)
Hiding.ChangeDestination[edit]
Hiding.PeerNotification[edit]
Overrides: PeerNotification (global)
Hiding.PickDestination[edit]
Hiding.PickNextSpot[edit]
Hiding.ReachedHome[edit]
Hiding.SetFall[edit]
Overrides: ScriptedPawn.SetFall (global)
Hiding.TurnAround[edit]
Hunting[edit]
Inherits from: ScriptedPawn.Hunting
Hunting.BeginState[edit]
Overrides: ScriptedPawn.Hunting.BeginState
Hunting.EndState[edit]
Overrides: ScriptedPawn.Hunting.EndState
MeleeAttack[edit]
MeleeAttack.TakeDamage[edit]
Overrides: ScriptedPawn.MeleeAttack.TakeDamage
MeleeAttack.PeerNotification[edit]
Overrides: PeerNotification (global)
Retreating[edit]
Inherits from: ScriptedPawn.Retreating
Ignores: Retreating.AnimEnd, Retreating.BeginState, Retreating.Bump, EnemyNotVisible, HearNoise, Retreating.HitWall, SeePlayer, Retreating.SetFall, Retreating.TakeDamage, Retreating.Timer
TakeHit[edit]
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState[edit]
Overrides: ScriptedPawn.TakeHit.BeginState
TakeHit.Landed[edit]
Overrides: ScriptedPawn.TakeHit.Landed
TakeHit.PlayTakeHit[edit]
Overrides: PlayTakeHit (global)
Waiting[edit]
Waiting.AnimEnd[edit]
Overrides: ScriptedPawn.Waiting.AnimEnd
Waiting.BeginState[edit]
Overrides: ScriptedPawn.Waiting.BeginState
Waiting.Bump[edit]
Overrides: ScriptedPawn.Waiting.Bump
Waiting.Landed[edit]
Overrides: ScriptedPawn.Waiting.Landed
Waiting.TakeDamage[edit]
Overrides: ScriptedPawn.Waiting.TakeDamage
Waiting.Timer[edit]
Overrides: ScriptedPawn.Waiting.Timer
Waiting.EnemyAcquired[edit]
Overrides: ScriptedPawn.Waiting.EnemyAcquired
Waiting.PeerNotification[edit]
Overrides: PeerNotification (global)