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UE1:Predator instance functions (RTNP)
Object >> Actor >> Pawn >> ScriptedPawn >> Predator (instance functions) |
Contents
- 1 Instance functions
- 1.1 AttitudeTo
- 1.2 AttitudeToCreature
- 1.3 AttitudeWithFear
- 1.4 BiteDamageTarget
- 1.5 CanFireAtEnemy
- 1.6 damageAttitudeTo
- 1.7 FindBestPathToward
- 1.8 GetAllHealth
- 1.9 GetGroupHealth
- 1.10 InMeleeRange
- 1.11 NotifyPeers
- 1.12 PeerNotification
- 1.13 PlayBigDeath
- 1.14 PlayChallenge
- 1.15 PlayCock
- 1.16 PlayDive
- 1.17 PlayFearSound
- 1.18 PlayGutDeath
- 1.19 PlayHeadDeath
- 1.20 PlayInAir
- 1.21 PlayLanded
- 1.22 PlayLeftDeath
- 1.23 PlayMeleeAttack
- 1.24 PlayMovingAttack
- 1.25 PlayOutOfWater
- 1.26 PlayPatrolStop
- 1.27 PlayRightDeath
- 1.28 PlayRunning
- 1.29 PlaySwimming
- 1.30 PlayTakeHit
- 1.31 PlayTakeHitSound
- 1.32 PlayThreatening
- 1.33 PlayTurning
- 1.34 PlayVictoryDance
- 1.35 PlayWaiting
- 1.36 PlayWaitingAmbush
- 1.37 PlayWalking
- 1.38 PreSetMovement
- 1.39 RunStep
- 1.40 SetMovementPhysics
- 1.41 TakeDamageAndNotifyGroup
- 1.42 TryToDuck
- 1.43 TweenToFalling
- 1.44 TweenToFighter
- 1.45 TweenToPatrolStop
- 1.46 TweenToRunning
- 1.47 TweenToSwimming
- 1.48 TweenToWaiting
- 1.49 TweenToWalking
- 1.50 WalkStep
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Instance functions[edit]
AttitudeTo[edit]
Overrides: ScriptedPawn.AttitudeTo
AttitudeToCreature[edit]
Overrides: ScriptedPawn.AttitudeToCreature
AttitudeWithFear[edit]
Overrides: ScriptedPawn.AttitudeWithFear
BiteDamageTarget[edit]
CanFireAtEnemy[edit]
Overrides: ScriptedPawn.CanFireAtEnemy
damageAttitudeTo[edit]
Overrides: ScriptedPawn.damageAttitudeTo
FindBestPathToward[edit]
Overrides: ScriptedPawn.FindBestPathToward
GetAllHealth[edit]
GetGroupHealth[edit]
InMeleeRange[edit]
NotifyPeers[edit]
PeerNotification[edit]
PlayBigDeath[edit]
Overrides: Pawn.PlayBigDeath
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayCock[edit]
PlayDive[edit]
Overrides: Pawn.PlayDive
PlayFearSound[edit]
Overrides: ScriptedPawn.PlayFearSound
PlayGutDeath[edit]
Overrides: Pawn.PlayGutDeath
PlayHeadDeath[edit]
Overrides: Pawn.PlayHeadDeath
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayLeftDeath[edit]
Overrides: Pawn.PlayLeftDeath
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayOutOfWater[edit]
Overrides: Pawn.PlayOutOfWater
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRightDeath[edit]
Overrides: Pawn.PlayRightDeath
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlaySwimming[edit]
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayTakeHitSound[edit]
Overrides: Pawn.PlayTakeHitSound
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
RunStep[edit]
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
TakeDamageAndNotifyGroup[edit]
TryToDuck[edit]
Overrides: ScriptedPawn.TryToDuck
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToSwimming[edit]
Overrides: Pawn.TweenToSwimming
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking