I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "UE1:RMusicPlayer"
From Unreal Wiki, The Unreal Engine Documentation Site
m (→Download) |
m (→Download) |
||
Line 23: | Line 23: | ||
==Download== | ==Download== | ||
+ | As always source code is included in zip file. | ||
+ | |||
'''link:''' [http://turniej.unreal.pl/files/RMusicPlayer.zip RMusicPlayer (~603kb)] | '''link:''' [http://turniej.unreal.pl/files/RMusicPlayer.zip RMusicPlayer (~603kb)] |
Revision as of 00:37, 28 May 2008
Contents
About
RMusicPlayer is new version of RvMp3Player. The code has been completly rewritten, this time using FMODEX. Features:
- Mod support (you can subclass RMusic_Player to define new music directory)
- Save support in SP games
- Supports many audio files (flac, mp2, mp3, ogg, wma, wav)
- Crossfades/fades in/fades out music
Current bugs (will be fixed):
- DSP plugins - everything loads fine, but I can't hear difference :)
- You can't have more then one DSP plugin
- Additional codecs doesn't work
Class tree
+- Actor_(UT) +- RMusic_Component - holds everything toghether and implements some basic functions +- RMusic_Controller - controls RMusic_Player +- RMusic_Player - plays music. This class is spawned either by RMusic_Controller or game type/console. +- RMusic_Save - spawned by RMusic_Controller. Stores information about last used RMusic_Controller
Download
As always source code is included in zip file.
link: RMusicPlayer (~603kb)