Always snap to grid
Difference between revisions of "UE1:RMusicPlayer"
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**fixed fade in/out/corssfade bug | **fixed fade in/out/corssfade bug | ||
**fixed crashes on dedicated server | **fixed crashes on dedicated server | ||
+ | **added DSP related functions into RMusic_Player | ||
*'''v 0.0.2 (first public release)''' | *'''v 0.0.2 (first public release)''' | ||
**fixed few RMusic_Player bugs | **fixed few RMusic_Player bugs |
Revision as of 05:28, 30 May 2008
Contents
About
RMusicPlayer is new version of RvMp3Player. The code has been completly rewritten, this time using FMODEX. Features:
- Mod support (you can subclass RMusic_Player to define new music directory)
- Save support in SP games
- Supports many audio files (flac, mp2, mp3, ogg, wma, wav)
- Crossfades/fades in/fades out music
Current bugs (will be fixed):
- DSP plugins - everything loads fine, but I can't hear difference :)
- You can't have more then one DSP plugin
- Additional codecs doesn't work
Class tree
+- Actor_(UT) +- RMusic_Component - holds everything toghether and implements some basic functions +- RMusic_Controller - controls RMusic_Player +- RMusic_Player - plays music. This class is spawned either by RMusic_Controller or game type/console. +- RMusic_Save - spawned by RMusic_Controller. Stores information about last used RMusic_Controller
Changelog
- v 0.0.3
- fixed fade in/out/corssfade bug
- fixed crashes on dedicated server
- added DSP related functions into RMusic_Player
- v 0.0.2 (first public release)
- fixed few RMusic_Player bugs
Download
As always source code is included in zip file.
link: RMusicPlayer (~603kb)