Mostly Harmless
UE1:RelicRegenInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicRegenInventory |
- Package:
- Relics
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
InstFlash
Type: float
Default value: -0.4
InstFog
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 475.0 |
Y | 325.0 |
Z | 145.0 |
Default values
Property | Value |
---|---|
CollisionHeight | 40.0 |
Icon | Texture'Relics.Icons.RelicIconRegen' |
LightSaturation | 0 |
Physics | PHYS_Rotating |
PickupMessage | "You picked up the Relic of Regeneration!" |
PickupViewMesh | Mesh'Relics.RelicRegen' |
PickupViewScale | 0.5 |
ShellSkin | Texture'Relics.Skins.RelicBlue' |
Skin | Texture'Relics.Skins.JRelicRegen_01' |
Texture | Texture'Relics.Skins.JRelicRegen_01' |
States
Activated
Activated.BeginState
event BeginState ()
Overrides: RelicInventory.Activated.BeginState
Activated.EndState
event EndState ()
Overrides: RelicInventory.Activated.EndState
Activated.Timer
event Timer ()
Overrides: RelicInventory.Activated.Timer