UE1:RelicInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory |
- Package:
- Relics
- Direct subclasses:
- RelicDeathInventory, RelicDefenseInventory, RelicRedemptionInventory, RelicRegenInventory, RelicSpeedInventory, RelicStrengthInventory
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
IdleTime
Type: float
MyRelic
Type: Relic
ShellEffect
Type: RelicShell
ShellSkin
Type: Texture
Default value: FireTexture'UnrealShare.Belt_fx.ShieldBelt.RedShield'
ShellType
Type: class<RelicShell>
Default value: Class'Relics.RelicShell'
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bActivatable | True | ||||||
bAutoActivate | True | ||||||
bUnlit | True | ||||||
CollisionHeight | 8.0 | ||||||
CollisionRadius | 22.0 | ||||||
DesiredRotation |
| ||||||
LightBrightness | 255 | ||||||
LightEffect | LE_NonIncidence | ||||||
LightHue | 170 | ||||||
LightPeriod | 64 | ||||||
LightPhase | 255 | ||||||
LightRadius | 5 | ||||||
LightSaturation | 255 | ||||||
Mass | 10.0 | ||||||
MaxDesireability | 3.0 | ||||||
PickupMessage | "You picked up a null Relic." | ||||||
PickupSound | Sound'Relics.Relics.RelicPickup' | ||||||
PickupViewMesh | LodMesh'Botpack.DomN' | ||||||
RotationRate |
|
Functions
Events
BotDesireability
Overrides: Inventory.BotDesireability
Destroyed
event Destroyed ()
Overrides: Inventory.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
CheckForHUDMutator
simulated function CheckForHUDMutator ()
DropInventory
function DropInventory ()
Overrides: Inventory.DropInventory
FlashShell
function FlashShell (float Duration)
HandlePickupQuery
Overrides: Pickup.HandlePickupQuery
PickupFunction
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
States
Activated
Activated.BeginState
event BeginState ()
Overrides: Inventory.Activated.BeginState
Activated.EndState
event EndState ()
Overrides: Inventory.Activated.EndState
Activated.Timer
event Timer ()
Overrides: Timer (global)
DeActivated
Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.BeginState
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
Pickup.Touch
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch