My program doesn't have bugs. It just develops random features.
UE1:SavedMove (RTNP)
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
bDuck[edit]
Type: bool
bPressedJump[edit]
Type: bool
bRun[edit]
Type: bool
bSent[edit]
Type: bool
Whether sent.
Delta[edit]
Type: float
Distance moved.
DodgeMove[edit]
Type: Actor.EDodgeDir
Dodge info.
NextMove[edit]
Type: SavedMove
Next move in linked list.
TimeStamp[edit]
Type: float
Time of this move.
Instance functions[edit]
Clear[edit]
final function Clear ()