I'm a doctor, not a mechanic
UE2:SavedMove (UE2Runtime)
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
bDoubleJump[edit]
Type: bool
bDuck[edit]
Type: bool
bPressedJump[edit]
Type: bool
bRun[edit]
Type: bool
Delta[edit]
Type: float
Distance moved.
DoubleClickMove[edit]
Type: Actor.EDoubleClickDir
Double click info.
NextMove[edit]
Type: SavedMove
Next move in linked list.
SavedLocation[edit]
Type: Object.Vector
SavedPhysics[edit]
Type: Actor.EPhysics
SavedVelocity[edit]
Type: Object.Vector
TimeStamp[edit]
Type: float
Time of this move.
Instance functions[edit]
Clear[edit]
final function Clear ()
PostUpdate[edit]
final function PostUpdate (PlayerController P)
SetMoveFor[edit]
final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)