I'm a doctor, not a mechanic
UE1:Seeds (U1)
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Seeds.
Properties
f
Type: Seeds
ShrinkTime
Type: float
X
Type: Object.Vector
Y
Type: Object.Vector
Z
Type: Object.Vector
Default values
Property | Value |
---|---|
bActivatable | True |
bCanHaveMultipleCopies | True |
bCollideWorld | True |
bDisplayableInv | True |
bProjTarget | True |
CollisionHeight | 4.0 |
CollisionRadius | 12.0 |
Icon | Texture'UnrealI.Icons.I_Seed' |
Mesh | LodMesh'UnrealI.Seed' |
PickupMessage | "You got the Nali fruit seeds" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.Seed' |
RespawnTime | 30.0 |
States
Activated
Activated.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
Shrinking
Shrinking.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Shrinking.Timer
event Timer ()
Overrides: Actor.Timer (global)