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UE1:Seeds (U1)

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U1 Object >> Actor >> Inventory >> Pickup >> Seeds
Package: 
UnrealI
This class in other games:
RTNP, UT

Seeds.

Properties

f

Type: Seeds


ShrinkTime

Type: float


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Property Value
bActivatable True
bCanHaveMultipleCopies True
bCollideWorld True
bDisplayableInv True
bProjTarget True
CollisionHeight 4.0
CollisionRadius 12.0
Icon Texture'UnrealI.Icons.I_Seed'
Mesh LodMesh'UnrealI.Seed'
PickupMessage "You got the Nali fruit seeds"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.Seed'
RespawnTime 30.0

States

Activated

Activated.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


Shrinking

Shrinking.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Shrinking.Timer

event Timer ()

Overrides: Actor.Timer (global)