My program doesn't have bugs. It just develops random features.
UE1:Seeds (UT)
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Seeds.
Properties[edit]
f[edit]
Type: Seeds
ShrinkTime[edit]
Type: float
X[edit]
Type: Object.Vector
Y[edit]
Type: Object.Vector
Z[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bActivatable | True |
bCanHaveMultipleCopies | True |
bCollideWorld | True |
bDisplayableInv | True |
bProjTarget | True |
CollisionHeight | 4.0 |
CollisionRadius | 12.0 |
Icon | Texture'UnrealI.Icons.I_Seed' |
Mesh | LodMesh'UnrealI.Seed' |
PickupMessage | "You got the Nali fruit seeds" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.Seed' |
RespawnTime | 30.0 |
States[edit]
Activated[edit]
Activated.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Activated.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
Shrinking[edit]
Shrinking.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Shrinking.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)