My program doesn't have bugs. It just develops random features.

UE1:Seeds (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> Seeds
Package: 
UnrealI
This class in other games:
RTNP, U1

Seeds.

Properties[edit]

f[edit]

Type: Seeds


ShrinkTime[edit]

Type: float


X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
bActivatable True
bCanHaveMultipleCopies True
bCollideWorld True
bDisplayableInv True
bProjTarget True
CollisionHeight 4.0
CollisionRadius 12.0
Icon Texture'UnrealI.Icons.I_Seed'
Mesh LodMesh'UnrealI.Seed'
PickupMessage "You got the Nali fruit seeds"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.Seed'
RespawnTime 30.0

States[edit]

Activated[edit]

Activated.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Activated.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Shrinking[edit]

Shrinking.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Shrinking.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)