My program doesn't have bugs. It just develops random features.

UE1:Shield (RTNP)

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RTNP Object >> Actor >> Effects >> Shield
Package: 
UnrealShare
This class in other games:
U1, UT

Shield.

Default values[edit]

Property Value
AmbientGlow 128
bNetTemporary False
bUnlit True
DrawType DT_Mesh
LightBrightness 114
LightHue 147
LightRadius 12
LightSaturation 182
LightType LT_Steady
Mesh LodMesh'UnrealShare.ShieldEffect'

States[edit]

Explode[edit]

Modifiers: auto

Explode.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)