My program doesn't have bugs. It just develops random features.
UE1:Shield (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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Shield.
Default values
Property | Value |
---|---|
AmbientGlow | 128 |
bNetTemporary | False |
bUnlit | True |
DrawType | DT_Mesh |
LightBrightness | 114 |
LightHue | 147 |
LightRadius | 12 |
LightSaturation | 182 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.ShieldEffect' |
States
Explode
Modifiers: auto
Explode.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)