Always snap to grid
UE1:SkaarjWarrior (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj >> SkaarjWarrior |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- IceSkaarj, PackHunter, SkaarjAssassin, SkaarjBerserker, SkaarjLord, SkaarjScout
- This class in other games:
- U1, UT
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Skaarj.
Properties[edit]
Property group 'Sounds'[edit]
Blade[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.blade1s'
Default values[edit]
Property | Value |
---|---|
ClawDamage | 14 |
CombatStyle | 0.6 |
Mesh | LodMesh'UnrealShare.Skaarjw' |
SpinDamage | 16 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Other instance functions[edit]
CanFireAtEnemy[edit]
function bool CanFireAtEnemy ()
Overrides: ScriptedPawn.CanFireAtEnemy
PlayChallenge[edit]
function PlayChallenge ()
Overrides: ScriptedPawn.PlayChallenge
PlayCock[edit]
function PlayCock ()
Overrides: Skaarj.PlayCock
PlayMovingAttack[edit]
function PlayMovingAttack ()
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop[edit]
function PlayPatrolStop ()
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
function PlayRangedAttack ()
Overrides: Skaarj.PlayRangedAttack
PlayRunning[edit]
function PlayRunning ()
Overrides: Pawn.PlayRunning
PlayThreatening[edit]
function PlayThreatening ()
Overrides: Pawn.PlayThreatening
PlayVictoryDance[edit]
function PlayVictoryDance ()
Overrides: Pawn.PlayVictoryDance
SpawnTwoShots[edit]
function SpawnTwoShots ()
TryToDuck[edit]
function TryToDuck (Object.Vector duckDir, bool bReversed)
Overrides: ScriptedPawn.TryToDuck