Always snap to grid

UE1:SkaarjWarrior (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj >> SkaarjWarrior
Package: 
UnrealShare
Direct subclasses:
IceSkaarj, PackHunter, SkaarjAssassin, SkaarjBerserker, SkaarjLord, SkaarjScout
This class in other games:
U1, UT

Skaarj.

Properties[edit]

Property group 'Sounds'[edit]

Blade[edit]

Type: Sound


Default value: Sound'UnrealShare.Skaarj.blade1s'

Default values[edit]

Property Value
ClawDamage 14
CombatStyle 0.6
Mesh LodMesh'UnrealShare.Skaarjw'
SpinDamage 16

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions[edit]

CanFireAtEnemy[edit]

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayCock[edit]

function PlayCock ()

Overrides: Skaarj.PlayCock


PlayMovingAttack[edit]

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayPatrolStop[edit]

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: Skaarj.PlayRangedAttack


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


SpawnTwoShots[edit]

function SpawnTwoShots ()


TryToDuck[edit]

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck