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UE1:SpaceMarine states (RTNP)

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RTNP Object >> Actor >> Pawn >> Bots >> HumanBot >> MaleBot >> SpaceMarine (states)

Contents

;Other member categories for this class::instance functions

States[edit]

AcknowledgeWarning[edit]

Extends: Acquisition

Ignores: Acquisition.SeePlayer

AcknowledgeWarning.BeginState[edit]

event BeginState ()

Overrides: Acquisition.BeginState


AcknowledgeWarning.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Bots.Acquisition.TakeDamage


AcknowledgeWarning.MessagePlayers[edit]

function MessagePlayers ()


Acquisition[edit]

Acquisition.BeginState[edit]

event BeginState ()

Overrides: Bots.Acquisition.BeginState


BeamingIn[edit]

Ignores: Bump, SeePlayer, TakeDamage

BeamingIn.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


BeamingIn.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


BeamingIn.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Charging[edit]

Charging.BeginState[edit]

event BeginState ()

Overrides: Bots.Charging.BeginState


Dying[edit]

Inherits from: Bots.Dying

Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, LongFall, PainTimer, SeePlayer, SetFall, Trigger, WarnTarget, ZoneChange

Dying.BeginState[edit]

event BeginState ()

Overrides: Bots.Dying.BeginState


Dying.EndState[edit]

event EndState ()

Overrides: Bots.Dying.EndState


Dying.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Bots.Dying.TakeDamage


Dying.ReStartPlayer[edit]

function ReStartPlayer ()

Overrides: Bots.Dying.ReStartPlayer


Hunting[edit]

Inherits from: Bots.Hunting

Ignores: EnemyNotVisible

Hunting.AnimEnd[edit]

event AnimEnd ()

Overrides: Bots.Hunting.AnimEnd


Hunting.BeginState[edit]

event BeginState ()

Overrides: Bots.Hunting.BeginState


Hunting.Bump[edit]

event Bump (Actor Other)

Overrides: Bots.Hunting.Bump


Hunting.EndState[edit]

event EndState ()

Overrides: Bots.Hunting.EndState


Hunting.HearNoise[edit]

event HearNoise (float Loudness, Actor NoiseMaker)

Overrides: Bots.Hunting.HearNoise


Hunting.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Bots.Hunting.HitWall


Hunting.MayFall[edit]

event MayFall ()

Overrides: Bots.Hunting.MayFall


Hunting.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Bots.Hunting.TakeDamage


Hunting.Timer[edit]

event Timer ()

Overrides: Bots.Hunting.Timer


Hunting.FearThisSpot[edit]

function FearThisSpot (Actor aSpot)

Overrides: Bots.Hunting.FearThisSpot


Hunting.FindViewSpot[edit]

function bool FindViewSpot ()

Overrides: Bots.Hunting.FindViewSpot


Hunting.PickDestination[edit]

function PickDestination ()

Overrides: Bots.Hunting.PickDestination


Hunting.SetEnemy[edit]

function bool SetEnemy (Pawn NewEnemy)

Overrides: Bots.Hunting.SetEnemy


Hunting.SetFall[edit]

function SetFall ()

Overrides: Bots.Hunting.SetFall


ReceiveIncomingMessage[edit]

Extends: Acquisition

ReceiveIncomingMessage.BeginState[edit]

event BeginState ()

Overrides: Acquisition.BeginState


ReceiveIncomingMessage.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


StartUp[edit]

Inherits from: Bots.StartUp

Modifiers: auto

Ignores: Bump, TakeDamage

StartUp.BeginState[edit]

event BeginState ()

Overrides: Bots.StartUp.BeginState


TacticalMove[edit]

Inherits from: Bots.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.AnimEnd[edit]

event AnimEnd ()

Overrides: Bots.TacticalMove.AnimEnd


TacticalMove.BeginState[edit]

event BeginState ()

Overrides: Bots.TacticalMove.BeginState


TacticalMove.EndState[edit]

event EndState ()

Overrides: Bots.TacticalMove.EndState


TacticalMove.EnemyNotVisible[edit]

event EnemyNotVisible ()

Overrides: Bots.TacticalMove.EnemyNotVisible


TacticalMove.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Bots.TacticalMove.HitWall


TacticalMove.PainTimer[edit]

event PainTimer ()

Overrides: Bots.TacticalMove.PainTimer


TacticalMove.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Bots.TacticalMove.TakeDamage


TacticalMove.Timer[edit]

event Timer ()

Overrides: Bots.TacticalMove.Timer


TacticalMove.FearThisSpot[edit]

function FearThisSpot (Actor aSpot)

Overrides: Bots.TacticalMove.FearThisSpot


TacticalMove.GiveUpTactical[edit]

function GiveUpTactical (bool bNoCharge)

Overrides: Bots.TacticalMove.GiveUpTactical


TacticalMove.PickDestination[edit]

function PickDestination (bool bNoCharge)

Overrides: Bots.TacticalMove.PickDestination


TacticalMove.PickRegDestination[edit]

function PickRegDestination (bool bNoCharge)

Overrides: Bots.TacticalMove.PickRegDestination


TacticalMove.SetFall[edit]

function SetFall ()

Overrides: Bots.TacticalMove.SetFall


TacticalMove.TryToward[edit]

function bool TryToward (Inventory Inv, float Weight)

Overrides: Bots.TacticalMove.TryToward


TacticalMove.ValidRecovery[edit]

function bool ValidRecovery ()

Overrides: Bots.TacticalMove.ValidRecovery


TacticalMove.WarnTarget[edit]

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)

Overrides: Bots.TacticalMove.WarnTarget


TransmitHuntingMessage[edit]

Extends: Hunting

TransmitHuntingMessage.BeginState[edit]

event BeginState ()

Overrides: Hunting.BeginState


TransmitHuntingMessage.MessagePlayers[edit]

function MessagePlayers ()


Victory[edit]

WarnFriends[edit]

Extends: Acquisition

Ignores: Acquisition.SeePlayer

WarnFriends.BeginState[edit]

event BeginState ()

Overrides: Acquisition.BeginState


WarnFriends.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Bots.Acquisition.TakeDamage


WarnFriends.MessagePlayers[edit]

function MessagePlayers ()