The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:SpaceMarine states (RTNP)
Contents
- 1 States
- 1.1 AcknowledgeWarning
- 1.2 Acquisition
- 1.3 BeamingIn
- 1.4 Charging
- 1.5 Dying
- 1.6 Hunting
- 1.6.1 Hunting.AnimEnd
- 1.6.2 Hunting.BeginState
- 1.6.3 Hunting.Bump
- 1.6.4 Hunting.EndState
- 1.6.5 Hunting.HearNoise
- 1.6.6 Hunting.HitWall
- 1.6.7 Hunting.MayFall
- 1.6.8 Hunting.TakeDamage
- 1.6.9 Hunting.Timer
- 1.6.10 Hunting.FearThisSpot
- 1.6.11 Hunting.FindViewSpot
- 1.6.12 Hunting.PickDestination
- 1.6.13 Hunting.SetEnemy
- 1.6.14 Hunting.SetFall
- 1.7 ReceiveIncomingMessage
- 1.8 StartUp
- 1.9 TacticalMove
- 1.9.1 TacticalMove.AnimEnd
- 1.9.2 TacticalMove.BeginState
- 1.9.3 TacticalMove.EndState
- 1.9.4 TacticalMove.EnemyNotVisible
- 1.9.5 TacticalMove.HitWall
- 1.9.6 TacticalMove.PainTimer
- 1.9.7 TacticalMove.TakeDamage
- 1.9.8 TacticalMove.Timer
- 1.9.9 TacticalMove.FearThisSpot
- 1.9.10 TacticalMove.GiveUpTactical
- 1.9.11 TacticalMove.PickDestination
- 1.9.12 TacticalMove.PickRegDestination
- 1.9.13 TacticalMove.SetFall
- 1.9.14 TacticalMove.TryToward
- 1.9.15 TacticalMove.ValidRecovery
- 1.9.16 TacticalMove.WarnTarget
- 1.10 TransmitHuntingMessage
- 1.11 Victory
- 1.12 WarnFriends
;Other member categories for this class::instance functions
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States[edit]
AcknowledgeWarning[edit]
Extends: Acquisition
Ignores: Acquisition.SeePlayer
AcknowledgeWarning.BeginState[edit]
Overrides: Acquisition.BeginState
AcknowledgeWarning.TakeDamage[edit]
Overrides: Bots.Acquisition.TakeDamage
AcknowledgeWarning.MessagePlayers[edit]
Acquisition[edit]
Acquisition.BeginState[edit]
Overrides: Bots.Acquisition.BeginState
BeamingIn[edit]
Ignores: Bump, SeePlayer, TakeDamage
BeamingIn.BeginState[edit]
Overrides: Object.BeginState (global)
BeamingIn.Tick[edit]
Overrides: Actor.Tick (global)
BeamingIn.Timer[edit]
Overrides: Actor.Timer (global)
Charging[edit]
Charging.BeginState[edit]
Overrides: Bots.Charging.BeginState
Dying[edit]
Inherits from: Bots.Dying
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, LongFall, PainTimer, SeePlayer, SetFall, Trigger, WarnTarget, ZoneChange
Dying.BeginState[edit]
Overrides: Bots.Dying.BeginState
Dying.EndState[edit]
Overrides: Bots.Dying.EndState
Dying.TakeDamage[edit]
Overrides: Bots.Dying.TakeDamage
Dying.ReStartPlayer[edit]
Overrides: Bots.Dying.ReStartPlayer
Hunting[edit]
Inherits from: Bots.Hunting
Hunting.AnimEnd[edit]
Overrides: Bots.Hunting.AnimEnd
Hunting.BeginState[edit]
Overrides: Bots.Hunting.BeginState
Hunting.Bump[edit]
Overrides: Bots.Hunting.Bump
Hunting.EndState[edit]
Overrides: Bots.Hunting.EndState
Hunting.HearNoise[edit]
Overrides: Bots.Hunting.HearNoise
Hunting.HitWall[edit]
Overrides: Bots.Hunting.HitWall
Hunting.MayFall[edit]
Overrides: Bots.Hunting.MayFall
Hunting.TakeDamage[edit]
Overrides: Bots.Hunting.TakeDamage
Hunting.Timer[edit]
Overrides: Bots.Hunting.Timer
Hunting.FearThisSpot[edit]
Overrides: Bots.Hunting.FearThisSpot
Hunting.FindViewSpot[edit]
Overrides: Bots.Hunting.FindViewSpot
Hunting.PickDestination[edit]
Overrides: Bots.Hunting.PickDestination
Hunting.SetEnemy[edit]
Overrides: Bots.Hunting.SetEnemy
Hunting.SetFall[edit]
Overrides: Bots.Hunting.SetFall
ReceiveIncomingMessage[edit]
Extends: Acquisition
ReceiveIncomingMessage.BeginState[edit]
Overrides: Acquisition.BeginState
ReceiveIncomingMessage.EndState[edit]
Overrides: Object.EndState (global)
StartUp[edit]
Inherits from: Bots.StartUp
Modifiers: auto
StartUp.BeginState[edit]
Overrides: Bots.StartUp.BeginState
TacticalMove[edit]
Inherits from: Bots.TacticalMove
TacticalMove.AnimEnd[edit]
Overrides: Bots.TacticalMove.AnimEnd
TacticalMove.BeginState[edit]
Overrides: Bots.TacticalMove.BeginState
TacticalMove.EndState[edit]
Overrides: Bots.TacticalMove.EndState
TacticalMove.EnemyNotVisible[edit]
Overrides: Bots.TacticalMove.EnemyNotVisible
TacticalMove.HitWall[edit]
Overrides: Bots.TacticalMove.HitWall
TacticalMove.PainTimer[edit]
Overrides: Bots.TacticalMove.PainTimer
TacticalMove.TakeDamage[edit]
Overrides: Bots.TacticalMove.TakeDamage
TacticalMove.Timer[edit]
Overrides: Bots.TacticalMove.Timer
TacticalMove.FearThisSpot[edit]
Overrides: Bots.TacticalMove.FearThisSpot
TacticalMove.GiveUpTactical[edit]
Overrides: Bots.TacticalMove.GiveUpTactical
TacticalMove.PickDestination[edit]
Overrides: Bots.TacticalMove.PickDestination
TacticalMove.PickRegDestination[edit]
Overrides: Bots.TacticalMove.PickRegDestination
TacticalMove.SetFall[edit]
Overrides: Bots.TacticalMove.SetFall
TacticalMove.TryToward[edit]
Overrides: Bots.TacticalMove.TryToward
TacticalMove.ValidRecovery[edit]
Overrides: Bots.TacticalMove.ValidRecovery
TacticalMove.WarnTarget[edit]
Overrides: Bots.TacticalMove.WarnTarget
TransmitHuntingMessage[edit]
Extends: Hunting
TransmitHuntingMessage.BeginState[edit]
Overrides: Hunting.BeginState
TransmitHuntingMessage.MessagePlayers[edit]
Victory[edit]
WarnFriends[edit]
Extends: Acquisition
Ignores: Acquisition.SeePlayer
WarnFriends.BeginState[edit]
Overrides: Acquisition.BeginState
WarnFriends.TakeDamage[edit]
Overrides: Bots.Acquisition.TakeDamage