UE1:SpaceMarine (RTNP)
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- Package:
- UPak
- Direct subclasses:
- MarineArctic, MarineDesert, MarineJungle
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SpaceMarine.
Properties
Property group 'SpaceMarine'
VoiceList
Type: MarineSound
Array size: 20
Default value, index 0:
Member | Value |
---|---|
Duration | 3.5 |
UsedInState | 'WarnFriends' |
Default value, index 1:
Member | Value |
---|---|
Duration | 2.5 |
UsedInState | 'TransmitHuntingMessage' |
Default value, index 2:
Member | Value |
---|---|
Duration | 2.5 |
UsedInState | 'AcknowledgeWarning' |
Internal variables
bBeamingIn
Type: bool
bCommunicateTargetInRange
Type: bool
bCommunicating
Type: bool
BeamEffect
Type: UPakShieldEffect
bFemale
Type: bool
bHuntingTransmitted
Type: bool
bTransmissionDead
Type: bool
bWarnedFriends
Type: bool
CommunicateTarget
Type: Pawn
Counting
Type: int
IncomingMessageLength
Type: float
MarineBeamController
Type: MarineWaveInfo
MsgReceivedFrom
Type: Pawn
myWeapon
Type: Weapon
PhraseDirector
Type: MarineVoiceController
SaluteTarget
Type: Pawn
StartWeapon
Default values
Property | Value |
---|---|
AccelRate | 1500.0 |
AnimSequence | 'Breath1L' |
AttitudeToPlayer | ATTITUDE_Ignore |
bIsWuss | True |
bLeadTarget | False |
CarcassType | Class'UPak.SpaceMarineCarcass' |
CollisionHeight | 41.0 |
CollisionRadius | 20.5 |
GroundSpeed | 300.0 |
Health | 80 |
Intelligence | BRAINS_MAMMAL |
JumpZ | 300.0 |
Mass | 125.0 |
Mesh | LodMesh'UPak.marine' |
MultiSkins[1] | Texture'UPak.Skins.JMarine7' |
MultiSkins[2] | Texture'UPak.Skins.JMarine8' |
RefireRate | 0.7 |
SightRadius | 1000.0 |
Structs
MarineSound
- float Duration
- name UsedInState
- Sound SoundName
- byte bPlayed
- SpaceMarine LastSaidBy
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Other instance functions
See SpaceMarine instance functions.
States
See SpaceMarine states.