Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:MarineWaveInfo (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 Activate
- 2.2.2 AddNodeToList
- 2.2.3 AddPlacedMarine
- 2.2.4 BeamMarine
- 2.2.5 CountMarines
- 2.2.6 FindMasterWaveInfo
- 2.2.7 FindPointsNearPlayer
- 2.2.8 FindSurroundingNodes
- 2.2.9 GetNextMarine
- 2.2.10 GetPlayerPawn
- 2.2.11 GoodNode
- 2.2.12 LogStats
- 2.2.13 MarinesRemaining
- 2.2.14 SetCurrentMarine
- 2.2.15 SubtractMarine
- Package:
- UPak
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//// MarineWaveInfo.
Properties[edit]
Property group 'WaveSetup'[edit]
BeamDelay[edit]
Type: float
bTriggerable[edit]
Type: bool
bTriggerDispatcher[edit]
Type: bool
MarineList[edit]
Type: class<SpaceMarine>
Array size: 16 (16
)
MarineWeapons[edit]
Array size: 16 (16
)
WaveNumber[edit]
Type: int
Internal variables[edit]
BeamNodeArray[edit]
Type: PathNode
Array size: 16 (16
)
bFilled[edit]
Type: bool
Controller[edit]
Type: MasterWaveInfo
CurrentMarine[edit]
Type: int
DeadMarines[edit]
Type: SpaceMarine
Array size: 16 (16
)
MarinesLeft[edit]
Type: int
PlacedMarines[edit]
Type: SpaceMarine
Array size: 16 (16
)
PlacedMarineTracker[edit]
Type: int
Array size: 16 (16
)
SurroundingNodes[edit]
Type: PathNode
Array size: 16 (16
)
Target[edit]
Type: PlayerPawn
TotalMarines[edit]
Type: int
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
Activate[edit]
function Activate ()
AddNodeToList[edit]
function AddNodeToList (PathNode AddNode)
AddPlacedMarine[edit]
function AddPlacedMarine (SpaceMarine NewMarine)
BeamMarine[edit]
function BeamMarine ()
CountMarines[edit]
function int CountMarines ()
FindMasterWaveInfo[edit]
function bool FindMasterWaveInfo ()
FindPointsNearPlayer[edit]
function FindPointsNearPlayer (PlayerPawn BeamSpot)
FindSurroundingNodes[edit]
function FindSurroundingNodes (PlayerPawn TargetPawn)
GetNextMarine[edit]
function int GetNextMarine ()
GetPlayerPawn[edit]
function PlayerPawn GetPlayerPawn ()
GoodNode[edit]
LogStats[edit]
function LogStats ()
MarinesRemaining[edit]
function int MarinesRemaining ()
SetCurrentMarine[edit]
SubtractMarine[edit]
function SubtractMarine (SpaceMarine DeadMarine)