Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:SpriteBallChild (RTNP)

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RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> SpriteBallChild
Package: 
UnrealShare
This class in other games:
U1, UT

SpriteBallChild.

Default values

Property Value
bHighDetail True
DrawScale 2.5
LightEffect LE_None
LightType LT_None

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: SpriteBallExplosion.PostBeginPlay