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UE1:SpriteBallExplosion (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion |
- Package:
- UnrealShare
- Direct subclasses:
- CARBulletExplosion, SilentBallExplosion, SpriteBallChild, SpriteBlueExplo, UPakBurst, UPakExplosion1, UPakExplosion2
- This class in other games:
- U1, UT
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SpriteBallExplosion.
Properties[edit]
ExpCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bCorona | False |
DrawScale | 3.5 |
DrawType | DT_SpriteAnimOnce |
EffectSound1 | Sound'UnrealShare.General.Explo1' |
LifeSpan | 0.7 |
LightBrightness | 192 |
LightEffect | LE_NonIncidence |
LightHue | 27 |
LightRadius | 9 |
LightSaturation | 71 |
LightType | LT_TexturePaletteOnce |
NumFrames | 8 |
Pause | 0.05 |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.ExplosionPal' |
SpriteAnim[0] | Texture'UnrealShare.MainEffect.e1_a00' |
SpriteAnim[1] | Texture'UnrealShare.MainEffect.e2_a00' |
SpriteAnim[2] | Texture'UnrealShare.MainEffect.e3_a00' |
SpriteAnim[3] | Texture'UnrealShare.MainEffect.e4_a00' |
SpriteAnim[4] | Texture'UnrealShare.MainEffect.e5_a00' |
Style | STY_Translucent |
Texture | Texture'UnrealShare.MainEffect.e1_a00' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
MakeSound[edit]
function MakeSound ()