I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:UPakExplosion2 (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakExplosion2
Package: 
UPak

UPakExplosion2.

Default values[edit]

Property Value
DrawScale 1.0
EffectSound1 Sound'UPak.Explosions.Explo5'
LifeSpan 0.9
NumFrames 16
SpriteAnim[0] Texture'UPak.SpEffect.SpEffect.e8_a00'
SpriteAnim[1] Texture'UPak.SpEffect.SpEffect.e8_a01'
SpriteAnim[2] Texture'UPak.SpEffect.SpEffect.e8_a02'
SpriteAnim[3] Texture'UPak.SpEffect.SpEffect.e8_a03'
SpriteAnim[4] Texture'UPak.SpEffect.SpEffect.e8_a04'
SpriteAnim[5] Texture'UPak.SpEffect.SpEffect.e8_a05'
SpriteAnim[6] Texture'UPak.SpEffect.SpEffect.e8_a06'
SpriteAnim[7] Texture'UPak.SpEffect.SpEffect.e8_a07'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: SpriteBallExplosion.PostBeginPlay


Other instance functions[edit]

MakeSound[edit]

function MakeSound ()

Overrides: SpriteBallExplosion.MakeSound