Always snap to grid

UE1:SpriteBallExplosion (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion
Package: 
UnrealShare
Direct subclasses:
SilentBallExplosion, SpriteBallChild, SpriteBlueExplo
This class in other games:
RTNP, UT

SpriteBallExplosion.

Properties[edit]

ExpCount[edit]

Type: int


Default values[edit]

Property Value
bCorona False
DrawScale 3.5
DrawType DT_SpriteAnimOnce
EffectSound1 Sound'UnrealShare.General.Explo1'
LifeSpan 0.7
LightBrightness 192
LightEffect LE_NonIncidence
LightHue 27
LightRadius 9
LightSaturation 71
LightType LT_TexturePaletteOnce
NumFrames 8
Pause 0.05
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.ExplosionPal'
SpriteAnim[0] Texture'UnrealShare.MainEffect.e1_a00'
SpriteAnim[1] Texture'UnrealShare.MainEffect.e2_a00'
SpriteAnim[2] Texture'UnrealShare.MainEffect.e3_a00'
SpriteAnim[3] Texture'UnrealShare.MainEffect.e4_a00'
SpriteAnim[4] Texture'UnrealShare.MainEffect.e5_a00'
Style STY_Translucent
Texture Texture'UnrealShare.MainEffect.e1_a00'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

MakeSound[edit]

function MakeSound ()