Always snap to grid

UE1:UPakBurst (RTNP)

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RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakBurst
Package: 
UPak
Direct subclass:
LesserBurst

UPakBurst.

Properties[edit]

Property group 'UPakBurst'[edit]

MaxBurstSize[edit]

Type: float


Default value: 2.0

Internal variables[edit]

bShrinking[edit]

Type: bool


Count[edit]

Type: float


ShockSize[edit]

Type: float


Default values[edit]

Property Value
DrawScale 0.5
DrawType DT_Mesh
EffectSound1 Sound'UPak.Explosions.Explo4'
LifeSpan 1.0
LightBrightness 120
LightEffect LE_TorchWaver
Mesh LodMesh'UPak.AMAPearl'
Skin Texture'UPak.burst.Burst2'
Texture None

Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: SpriteBallExplosion.Timer