My program doesn't have bugs. It just develops random features.
UE1:LesserBurst (RTNP)
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Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakBurst >> LesserBurst |
Contents
- Package:
- UPak
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LesserBurst.
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.15 |
LifeSpan | 1.29 |
MaxBurstSize | 2.5 |
Skin | FireTexture'UnrealShare.Effect1.FireEffect1o' |
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: UPakBurst.Tick
Timer[edit]
simulated event Timer ()
Overrides: UPakBurst.Timer