Gah - a solution with more questions. – EntropicLqd
UE1:StatLog (RTNP)
Contents
- 1 Properties
- 2 Functions
- 2.1 Native functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 FlushLog
- 2.3.2 GetAbsoluteTime
- 2.3.3 GetLogFileName
- 2.3.4 GetShortAbsoluteTime
- 2.3.5 GetTimeStamp
- 2.3.6 LogEventString
- 2.3.7 LogGameEnd
- 2.3.8 LogGameStart
- 2.3.9 LogItemActivate
- 2.3.10 LogItemDeactivate
- 2.3.11 LogKill
- 2.3.12 LogMapParameters
- 2.3.13 LogPickup
- 2.3.14 LogPings
- 2.3.15 LogPlayerConnect
- 2.3.16 LogPlayerDisconnect
- 2.3.17 LogPlayerInfo
- 2.3.18 LogServerInfo
- 2.3.19 LogSpecialEvent
- 2.3.20 LogStandardInfo
- 2.3.21 LogSuicide
- 2.3.22 LogTeamKill
- 2.3.23 LogTypingEvent
- 2.3.24 StartLog
- 2.3.25 StopLog
- Package:
- Engine
- Direct subclass:
- StatLogFile
- This class in other games:
- U1, UT, U2XMP
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Logs game events for stat collection
ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.
Properties
Property group 'StatLog'
DecoderRingURL
Type: string
Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
GameCreator
Type: string
Name of game creator.
Default value: "Epic MegaGames, Inc."
GameCreatorURL
Type: string
URL to info on game creator.
Default value: "http://www.epicgames.com/"
GameName
Type: string
Name of this game.
Default value: "Unreal"
LocalLogDir
Type: string
Default value: "..\Logs"
LocalStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
LogInfoURL
Type: string
URL to info on logging standard.
Default value: "http://www.netgamesusa.com/ngLog/"
LogVersion
Type: string
Version of the log standard.
Default value: "1.2"
WorldLogDir
Type: string
Default value: "..\NetGamesUSA.com\ngWorldStats\logs"
WorldStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
Internal variables
bWorld
Type: bool
Context
Type: int
TimeStamp
Type: float
Functions
Native functions
GetGMTRef
GetMapFileName
Events
BeginPlay
Overrides: Actor.BeginPlay
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer