My program doesn't have bugs. It just develops random features.
UE1:StatLogFile (RTNP)
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Contents
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Logs game events for stat collection
Logs to a file.
Properties[edit]
bWatermark[edit]
Type: bool
LogAr[edit]
Type: int
StatLogFile[edit]
Type: string
Default value: "..\Logs\unreal.ngStats.Unknown.log"
StatLogFinal[edit]
Type: string
Functions[edit]
Native functions[edit]
CloseLog[edit]
native final function CloseLog ()
FileFlush[edit]
native final function FileFlush ()
FileLog[edit]
native final function FileLog (string EventString)
GetChecksum[edit]
native final function string GetChecksum ()
GetPlayerChecksum[edit]
OpenLog[edit]
native final function OpenLog ()
Watermark[edit]
native final function Watermark (string EventString)
Other instance functions[edit]
FlushLog[edit]
function FlushLog ()
Overrides: StatLog.FlushLog
GetLogFileName[edit]
function string GetLogFileName ()
Overrides: StatLog.GetLogFileName
LogEventString[edit]
function LogEventString (string EventString)
Overrides: StatLog.LogEventString
LogGameEnd[edit]
function LogGameEnd (string Reason)
Overrides: StatLog.LogGameEnd
LogPlayerConnect[edit]
function LogPlayerConnect (Pawn Player)
Overrides: StatLog.LogPlayerConnect
StartLog[edit]
function StartLog ()
Overrides: StatLog.StartLog
StopLog[edit]
function StopLog ()
Overrides: StatLog.StopLog