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UE1:StatLogFile (UT)

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UT Object >> Actor >> Info >> StatLog >> StatLogFile
Package: 
Engine
Direct subclass:
UTStatLogFile
This class in other games:
RTNP, U1, U2XMP

Logs game events for stat collection

Logs to a file.

Properties[edit]

bWatermark[edit]

Type: bool


LogAr[edit]

Type: int


StatLogFile[edit]

Type: string


Default value: "../Logs/unreal.ngStats.Unknown.log"

StatLogFinal[edit]

Type: string


Functions[edit]

Native functions[edit]

CloseLog[edit]

native final function CloseLog ()


FileFlush[edit]

native final function FileFlush ()


FileLog[edit]

native final function FileLog (string EventString)


GetChecksum[edit]

native final function GetChecksum (out string Checksum)


OpenLog[edit]

native final function OpenLog ()


Watermark[edit]

native final function Watermark (string EventString)


Other instance functions[edit]

FlushLog[edit]

function FlushLog ()

Overrides: StatLog.FlushLog


GetLogFileName[edit]

function string GetLogFileName ()

Overrides: StatLog.GetLogFileName


LogEventString[edit]

function LogEventString (string EventString)

Overrides: StatLog.LogEventString


LogGameEnd[edit]

function LogGameEnd (string Reason)

Overrides: StatLog.LogGameEnd


LogPlayerConnect[edit]

function LogPlayerConnect (Pawn Player, optional string Checksum)

Overrides: StatLog.LogPlayerConnect


StartLog[edit]

function StartLog ()

Overrides: StatLog.StartLog


StopLog[edit]

function StopLog ()

Overrides: StatLog.StopLog