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UE2:StatLogFile (U2XMP)
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Logs game events for stat collection
Logs to a file.
Properties[edit]
bWatermark[edit]
Type: bool
LogAr[edit]
Type: int
StatLogFile[edit]
Type: string
Default value: "../Logs/unreal.ngStats.Unknown.log"
StatLogFinal[edit]
Type: string
Functions[edit]
Native functions[edit]
CloseLog[edit]
native final function CloseLog ()
FileFlush[edit]
native final function FileFlush ()
FileLog[edit]
native final function FileLog (string EventString)
GetChecksum[edit]
native final function GetChecksum (out string Checksum)
OpenLog[edit]
native final function OpenLog ()
Watermark[edit]
native final function Watermark (string EventString)
Events[edit]
GetLocalLogFileName[edit]
event string GetLocalLogFileName ()
Overrides: StatLog.GetLocalLogFileName
Other instance functions[edit]
FlushLog[edit]
function FlushLog ()
Overrides: StatLog.FlushLog
LogEventString[edit]
function LogEventString (string EventString)
Overrides: StatLog.LogEventString
LogGameEnd[edit]
function LogGameEnd (string Reason)
Overrides: StatLog.LogGameEnd
LogPlayerConnect[edit]
function LogPlayerConnect (Controller Player, optional string Checksum)
Overrides: StatLog.LogPlayerConnect
LogWorldEventString[edit]
function LogWorldEventString (string EventString)
Overrides: StatLog.LogWorldEventString
StartLog[edit]
function StartLog ()
Overrides: StatLog.StartLog
StopLog[edit]
function StopLog ()
Overrides: StatLog.StopLog