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UE1:StatLog (RTNP)

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RTNP Object >> Actor >> Info >> StatLog
Package: 
Engine
Direct subclass:
StatLogFile
This class in other games:
U1, UT, U2XMP

Logs game events for stat collection

ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.

Properties[edit]

Property group 'StatLog'[edit]

DecoderRingURL[edit]

Type: string


Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"

GameCreator[edit]

Type: string

Name of game creator.

Default value: "Epic MegaGames, Inc."

GameCreatorURL[edit]

Type: string

URL to info on game creator.

Default value: "http://www.epicgames.com/"

GameName[edit]

Type: string

Name of this game.

Default value: "Unreal"

LocalLogDir[edit]

Type: string


Default value: "..\Logs"

LocalStandard[edit]

Type: string

The standard this log is compliant to.

Default value: "ngLog"

LogInfoURL[edit]

Type: string

URL to info on logging standard.

Default value: "http://www.netgamesusa.com/ngLog/"

LogVersion[edit]

Type: string

Version of the log standard.

Default value: "1.2"

WorldLogDir[edit]

Type: string


Default value: "..\NetGamesUSA.com\ngWorldStats\logs"

WorldStandard[edit]

Type: string

The standard this log is compliant to.

Default value: "ngLog"

Internal variables[edit]

bWorld[edit]

Type: bool


Context[edit]

Type: int


TimeStamp[edit]

Type: float


Functions[edit]

Native functions[edit]

GetGMTRef[edit]

native final function string GetGMTRef ()


GetMapFileName[edit]

native final function string GetMapFileName ()


Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick[edit]

event Tick (float Delta)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

FlushLog[edit]

function FlushLog ()


GetAbsoluteTime[edit]

function string GetAbsoluteTime ()


GetLogFileName[edit]

function string GetLogFileName ()


GetShortAbsoluteTime[edit]

function string GetShortAbsoluteTime ()


GetTimeStamp[edit]

function string GetTimeStamp ()


LogEventString[edit]

function LogEventString (string EventString)


LogGameEnd[edit]

function LogGameEnd (string Reason)


LogGameStart[edit]

function LogGameStart ()


LogItemActivate[edit]

function LogItemActivate (Inventory Item, Pawn Other)


LogItemDeactivate[edit]

function LogItemDeactivate (Inventory Item, Pawn Other)


LogKill[edit]

function LogKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType)


LogMapParameters[edit]

function LogMapParameters ()


LogPickup[edit]

function LogPickup (Inventory Item, Pawn Other)


LogPings[edit]

function LogPings ()


LogPlayerConnect[edit]

function LogPlayerConnect (Pawn Player)


LogPlayerDisconnect[edit]

function LogPlayerDisconnect (Pawn Player)


LogPlayerInfo[edit]

function LogPlayerInfo (Pawn Player)


LogServerInfo[edit]

function LogServerInfo ()


LogSpecialEvent[edit]

function LogSpecialEvent (string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4)


LogStandardInfo[edit]

function LogStandardInfo ()


LogSuicide[edit]

function LogSuicide (Pawn Killed, name DamageType)


LogTeamKill[edit]

function LogTeamKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType)


LogTypingEvent[edit]

function LogTypingEvent (bool bTyping, Pawn Other)


StartLog[edit]

function StartLog ()


StopLog[edit]

function StopLog ()