Always snap to grid
UE1:Suits (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- AsbestosSuit, KevlarSuit, ToxinSuit
- This class in other games:
- RTNP, UT
The base class for protective suits. Players can only wear one suit at a time.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
bDisplayableInv | True |
CollisionHeight | 39.0 |
CollisionRadius | 26.0 |
DrawType | DT_None |
Icon | Texture'UnrealShare.Icons.I_Suit' |
MaxDesireability | 1.7 |
PickupViewMesh | LodMesh'UnrealShare.Suit' |
ProtectionType1 | 'ProtectNone' |
ProtectionType2 | 'ProtectNone' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 30.0 |
Instance functions[edit]
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
Destroys any other suit the player might be wearing.