Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:TarZone (RTNP)
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bWaterZone | True | ||||||||
EntrySound | Sound'UnrealShare.Generic.LavaEn' | ||||||||
ExitSound | Sound'UnrealShare.Generic.LavaEx' | ||||||||
ViewFlash |
|
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ViewFog |
|
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ZoneFluidFriction | 4.0 | ||||||||
ZoneTerminalVelocity | 250.0 |
Events[edit]
ActorEntered[edit]
event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
ActorLeaving[edit]
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving