The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:TentacleCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TentacleCarcass |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TentacleCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Dead1Land' |
bodyparts[0] | LodMesh'UnrealShare.TentBody' |
bodyparts[1] | LodMesh'UnrealShare.TentPart' |
bodyparts[2] | LodMesh'UnrealShare.TentPart' |
bodyparts[3] | LodMesh'UnrealShare.TentArm' |
bodyparts[4] | LodMesh'UnrealShare.TentArm' |
bodyparts[5] | LodMesh'UnrealShare.TentHead' |
bodyparts[6] | LodMesh'UnrealShare.TentArm' |
Buoyancy | 190.0 |
CollisionHeight | 36.0 |
CollisionRadius | 28.0 |
Mass | 200.0 |
Mesh | LodMesh'UnrealShare.Tentacle1' |
Functions[edit]
Events[edit]
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
Other instance functions[edit]
Drop[edit]
function Drop ()