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UE1:TentacleCarcass (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TentacleCarcass |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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TentacleCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Dead1Land' |
bodyparts[0] | LodMesh'UnrealShare.TentBody' |
bodyparts[1] | LodMesh'UnrealShare.TentPart' |
bodyparts[2] | LodMesh'UnrealShare.TentPart' |
bodyparts[3] | LodMesh'UnrealShare.TentArm' |
bodyparts[4] | LodMesh'UnrealShare.TentArm' |
bodyparts[5] | LodMesh'UnrealShare.TentHead' |
bodyparts[6] | LodMesh'UnrealShare.TentArm' |
Buoyancy | 190.0 |
CollisionHeight | 36.0 |
CollisionRadius | 28.0 |
Mass | 200.0 |
Mesh | LodMesh'UnrealShare.Tentacle1' |
Functions[edit]
Events[edit]
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
Other instance functions[edit]
Drop[edit]
function Drop (Object.Vector newVel)
Overrides: Decoration.Drop