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UE1:TentacleCarcass (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TentacleCarcass
Package: 
UnrealShare
This class in other games:
RTNP, U1

TentacleCarcass.

Default values[edit]

Property Value
AnimSequence 'Dead1Land'
bodyparts[0] LodMesh'UnrealShare.TentBody'
bodyparts[1] LodMesh'UnrealShare.TentPart'
bodyparts[2] LodMesh'UnrealShare.TentPart'
bodyparts[3] LodMesh'UnrealShare.TentArm'
bodyparts[4] LodMesh'UnrealShare.TentArm'
bodyparts[5] LodMesh'UnrealShare.TentHead'
bodyparts[6] LodMesh'UnrealShare.TentArm'
Buoyancy 190.0
CollisionHeight 36.0
CollisionRadius 28.0
Mass 200.0
Mesh LodMesh'UnrealShare.Tentacle1'

Functions[edit]

Events[edit]

Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: CreatureCarcass.Landed


Other instance functions[edit]

Drop[edit]

function Drop (Object.Vector newVel)

Overrides: Decoration.Drop