Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:TitanCarcass (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TitanCarcass
This class in other games:
U1, UT


Default values[edit]

Property Value
AnimSequence 'TDeat001'
bodyparts[0] LodMesh'UnrealShare.BigChunk1'
bodyparts[1] LodMesh'UnrealShare.BigChunk1'
bodyparts[2] LodMesh'UnrealShare.bigchunk2'
bodyparts[3] LodMesh'UnrealShare.bigchunk2'
bodyparts[4] LodMesh'UnrealShare.BigChunk1'
bodyparts[5] LodMesh'UnrealShare.bigchunk2'
bodyparts[6] LodMesh'UnrealShare.BigChunk1'
bodyparts[7] LodMesh'UnrealShare.bigchunk2'
bPermanent True
CollisionHeight 110.0
CollisionRadius 115.0
Mass 2000.0
Mesh LodMesh'UnrealI.Titan1'
ZOffset[0] 0.6
ZOffset[1] 0.5
ZOffset[3] 0.2
ZOffset[4] -0.2
ZOffset[5] -0.5

Instance functions[edit]


function ForceMeshToExist ()