My program doesn't have bugs. It just develops random features.

UE1:TitanCarcass (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TitanCarcass
Package: 
UnrealI
This class in other games:
RTNP, UT

TitanCarcass.

Default values[edit]

Property Value
AnimSequence 'TDeat001'
bodyparts[0] LodMesh'UnrealShare.BigChunk1'
bodyparts[1] LodMesh'UnrealShare.BigChunk1'
bodyparts[2] LodMesh'UnrealShare.bigchunk2'
bodyparts[3] LodMesh'UnrealShare.bigchunk2'
bodyparts[4] LodMesh'UnrealShare.BigChunk1'
bodyparts[5] LodMesh'UnrealShare.bigchunk2'
bodyparts[6] LodMesh'UnrealShare.BigChunk1'
bodyparts[7] LodMesh'UnrealShare.bigchunk2'
bPermanent True
CollisionHeight 110.0
CollisionRadius 115.0
Mass 2000.0
Mesh LodMesh'UnrealI.Titan1'
ZOffset[0] 0.6
ZOffset[1] 0.5
ZOffset[3] 0.2
ZOffset[4] -0.2
ZOffset[5] -0.5

Instance functions[edit]

ForceMeshToExist[edit]

function ForceMeshToExist ()