My program doesn't have bugs. It just develops random features.
UE1:TitanCarcass (U1)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TitanCarcass |
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TitanCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'TDeat001' |
bodyparts[0] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[1] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[2] | LodMesh'UnrealShare.bigchunk2' |
bodyparts[3] | LodMesh'UnrealShare.bigchunk2' |
bodyparts[4] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[5] | LodMesh'UnrealShare.bigchunk2' |
bodyparts[6] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[7] | LodMesh'UnrealShare.bigchunk2' |
bPermanent | True |
CollisionHeight | 110.0 |
CollisionRadius | 115.0 |
Mass | 2000.0 |
Mesh | LodMesh'UnrealI.Titan1' |
ZOffset[0] | 0.6 |
ZOffset[1] | 0.5 |
ZOffset[3] | 0.2 |
ZOffset[4] | -0.2 |
ZOffset[5] | -0.5 |
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()