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UE1:TracerStreak (RTNP)

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RTNP Object >> Actor >> Effects >> TracerStreak
Package: 
UPak
Direct subclass:
CARTracerStreak
This class in other games:
U2XMP

TracerStreak.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $ Description: Effect for simulating a tracer bullet. How to use this class:

Spawn it.
Set the endpoints for where the streak will be drawn from/to in the same tick.
The fading process is automatically started on the next tick.

How this class works:

Connects the two endpoints with large segments.
Starting with the first segment, it is broken into two parts.
Then of those two new segments, the first one is broken into two parts.
Then of those two new segments, the first one is faded out.

(Using ScaleGlow/Translucency).

Once the first segment is completely faded away, the second is faded out.
Then the second (next larger) segment is broken in two and those are

faded out.

This continues until all the segments are faded out.

Properties[edit]

Property group 'TracerStreak'[edit]

End[edit]

Type: Object.Vector


SegmentType[edit]

Type: class<TracerSeg>


Start[edit]

Type: Object.Vector


Internal variables[edit]

bFinished[edit]

Type: bool


CurrentSegment[edit]

Type: TracerSeg


LastSegment[edit]

Type: TracerSeg


ObstructionLocation[edit]

Type: Object.Vector


Default values[edit]

Property Value
bAlwaysRelevant True
bHidden True
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Static functions[edit]

VectorAproxEqual[edit]

static function bool VectorAproxEqual (Object.Vector FirstVector, Object.Vector SecondVector)


Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

FinishedFading[edit]

simulated function FinishedFading ()


SetEndpoints[edit]

function SetEndpoints (Object.Vector StartPoint, Object.Vector EndPoint)


States[edit]

Fading[edit]

Modifiers: simulated

Fading.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Fading.FinishedFading[edit]

simulated function FinishedFading ()

Overrides: FinishedFading (global)