Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Tracer (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Tracer |
A tracer projectile that doesn't do any damage. This is not actually used in the game.
Default values
Property | Value |
---|---|
AmbientGlow | 130 |
bUnlit | True |
LifeSpan | 3.0 |
MaxSpeed | 10000.0 |
Mesh | LodMesh'UnrealI.TracerM' |
RemoteRole | ROLE_SimulatedProxy |
Speed | 10000.0 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Sets the velocity to the Rotation direction and Speed magnitude.
Other instance functions
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
Destroys the tracer if the touching actor is not the tracer's Instigator.