Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:TranslatorEvent (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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TranslatorEvent.
Properties[edit]
Property group 'TranslatorEvent'[edit]
AltMessage[edit]
Type: string
Modifiers: localized
bTriggerAltMessage[edit]
Type: bool
bTriggerOnly[edit]
Type: bool
Hint[edit]
Type: string
Modifiers: localized
M_NewMessage[edit]
Type: string
Modifiers: localized
Default value: "New Translator Message"
M_TransMessage[edit]
Type: string
Modifiers: localized
Default value: "Translator Message"
Message[edit]
Type: string
Modifiers: localized
NewMessageSound[edit]
Type: Sound
Default value: Sound'UnrealShare.Pickups.TransA3'
ReTriggerDelay[edit]
Type: float
minimum time before trigger can be triggered again
Default value: 0.25
Internal variables[edit]
bHitDelay[edit]
Type: bool
bHitOnce[edit]
Type: bool
Trans[edit]
Type: Translator
TriggerTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
Texture | Texture'UnrealShare.S_Message' |
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Trigger[edit]
Overrides: Actor.Trigger
UnTouch[edit]
event UnTouch (Actor Other)
Overrides: Actor.UnTouch
UnTrigger[edit]
Overrides: Actor.UnTrigger