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UE1:TrapSpringer (UT)

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UT Object >> Actor >> Inventory >> TrapSpringer
Package: 
BotPack

TrapSpringer.

Properties[edit]

Property group 'TrapSpringer'[edit]

bShootIt[edit]

Type: bool


TrapTag[edit]

Type: name

tag of trap - could be zone, mover, or a trigger which counts touches

TriggerTag[edit]

Type: name

tag of trigger for trap

Internal variables[edit]

Trap[edit]

Type: Actor

Array size: 8


trapnum[edit]

Type: int


TrapTrigger[edit]

Type: Actor


Default values[edit]

Property Value
DrawType DT_Sprite
MaxDesireability 1.0

Functions[edit]

Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Inventory.PostBeginPlay


Other instance functions[edit]

BecomeItem[edit]

function BecomeItem ()

Overrides: Inventory.BecomeItem


BecomePickup[edit]

function BecomePickup ()

Overrides: Inventory.BecomePickup


CalcDesire[edit]

function float CalcDesire (Pawn Bot, Pawn Enemy)


FoundTrapTarget[edit]

function bool FoundTrapTarget (Pawn Bot, Pawn P)


GiveTo[edit]

function GiveTo (Pawn Other)

Overrides: Inventory.GiveTo


SetRespawn[edit]

function SetRespawn ()

Overrides: Inventory.SetRespawn


SpawnCopy[edit]

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


States[edit]

Pickup[edit]

Inherits from: Inventory.Pickup

Modifiers: auto

Pickup.BeginState[edit]

event BeginState ()

Overrides: Inventory.Pickup.BeginState


Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Inventory.Pickup.Touch


Pickup.ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Inventory.Pickup.ZoneChange