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UE1:TrapSpringer (UT)
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Contents
- Package:
- BotPack
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TrapSpringer.
Properties[edit]
Property group 'TrapSpringer'[edit]
bShootIt[edit]
Type: bool
TrapTag[edit]
Type: name
tag of trap - could be zone, mover, or a trigger which counts touches
TriggerTag[edit]
Type: name
tag of trigger for trap
Internal variables[edit]
Trap[edit]
Type: Actor
Array size: 8
trapnum[edit]
Type: int
TrapTrigger[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
DrawType | DT_Sprite |
MaxDesireability | 1.0 |
Functions[edit]
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
Other instance functions[edit]
BecomeItem[edit]
function BecomeItem ()
Overrides: Inventory.BecomeItem
BecomePickup[edit]
function BecomePickup ()
Overrides: Inventory.BecomePickup
CalcDesire[edit]
FoundTrapTarget[edit]
GiveTo[edit]
function GiveTo (Pawn Other)
Overrides: Inventory.GiveTo
SetRespawn[edit]
function SetRespawn ()
Overrides: Inventory.SetRespawn
SpawnCopy[edit]
Overrides: Inventory.SpawnCopy
States[edit]
Pickup[edit]
Inherits from: Inventory.Pickup
Modifiers: auto
Pickup.BeginState[edit]
event BeginState ()
Overrides: Inventory.Pickup.BeginState
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Inventory.Pickup.Touch
Pickup.ZoneChange[edit]
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Inventory.Pickup.ZoneChange